MARC details
000 -LEADER |
fixed length control field |
02460cam a2200373 i 4500 |
001 - CONTROL NUMBER |
control field |
17846356 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
TR-AnTOB |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200303110022.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
130809s2014 nyua 001 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2013032102 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780415834186 (pbk.) |
|
Canceled/invalid ISBN |
9780203501849 (ebook) |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
DLC |
Modifying agency |
TR-AnTOB |
041 0# - LANGUAGE CODE |
Language code of text/sound track or separate title |
İngilizce |
042 ## - AUTHENTICATION CODE |
Authentication code |
pcc |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
TR897.7 |
Item number |
.L36 2014 |
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN) |
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) |
TR897.7 |
Local cutter number (OCLC) ; Book number/undivided call number, CALL (RLIN) |
.L36 2014 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Lanier, Lee, |
Dates associated with a name |
1966- |
Relator term |
author |
245 10 - TITLE STATEMENT |
Title |
Creating visual effects in Maya : |
Remainder of title |
fire, water, debris, and destruction / |
Statement of responsibility, etc. |
by Lee Lanier. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
New York : |
Name of producer, publisher, distributor, manufacturer |
Focal Press, |
Date of production, publication, distribution, manufacture, or copyright notice |
2014. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xvi, 305 pages : |
Other physical details |
color illustrations ; |
Dimensions |
24 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
500 ## - GENERAL NOTE |
General note |
Includes index. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomenon critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video. In Creating Visual Effects with Maya, Maya-master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover: - Creating foliage, fire, and smoke with Paint Effects - Growing Maya Fur and nHair on clothing, characters, and sets - Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth - Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting - Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers - Creating damage with Effects presets, deformers, and animated textures - Matchmoving and motion tracking with Maya and MatchMover - Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects - Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke"-- |
Assigning source |
Provided by publisher. |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Maya (Computer file) |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
ART / Film & Video. |
Source of heading or term |
bisacsh |
|
Topical term or geographic name entry element |
COMPUTERS / Digital Media / Graphics Applications. |
Source of heading or term |
bisacsh |
|
Topical term or geographic name entry element |
Computer animation |
9 (RLIN) |
202 |
|
Topical term or geographic name entry element |
Computer graphics |
9 (RLIN) |
741 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Koha item type |
Book |