MARC details
000 -LEADER |
fixed length control field |
03921nam a22004575i 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
DE-He213 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20231104114320.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
150508s2015 gw | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9783319176321 |
Canceled/invalid ISBN |
978-3-319-17632-1 |
024 7# - OTHER STANDARD IDENTIFIER |
Standard number or code |
10.1007/978-3-319-17632-1 |
Source of number or code |
doi |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
TR-AnTOB |
Language of cataloging |
eng |
Transcribing agency |
TR-AnTOB |
Description conventions |
rda |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.9.U83 |
|
Classification number |
QA76.9.H85 |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UYZG |
Source |
bicssc |
|
Subject category code |
COM070000 |
Source |
bisacsh |
|
Subject category code |
UYZG |
Source |
thema005.437 |
-- |
234.019 |
-- |
23 |
041 ## - LANGUAGE CODE |
Language code of text/sound track or separate title |
İngilizce |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Nevelsteen, Kim J.L. |
Relator term |
author. |
Relator code |
aut |
-- |
http://id.loc.gov/vocabulary/relators/aut |
245 12 - TITLE STATEMENT |
Title |
A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games / |
Statement of responsibility, etc. |
by Kim J.L. Nevelsteen. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Cham : |
Name of producer, publisher, distributor, manufacturer |
Springer International Publishing : |
-- |
Imprint: Springer, |
Date of production, publication, distribution, manufacture, or copyright notice |
2015. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
computer |
Media type code |
c |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Carrier type code |
cr |
Source |
rdacarrier |
347 ## - DIGITAL FILE CHARACTERISTICS |
File type |
text file |
Encoding format |
PDF |
Source |
rda |
490 0# - SERIES STATEMENT |
Series statement |
SpringerBriefs in Computer Science, |
International Standard Serial Number |
2191-5768 |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Pervasive Games with Persistent Worlds -- Survey of Pervasive Games and Technologies -- Case Study: Virtual World Engine Staging a Pervasive Game -- Possible Extensions. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an architecture be found in the same ‘product line’ as an existing engine and that can be extended to stage pervasive games (iv) and, finally, if there any challenges and open issues that remain. The approach to answering these questions is twofold. First, a survey of pervasive games is conducted, gathering technical details and distilling a component feature set that enables pervasive games. Second, a type of game engine is chosen as candidate in the same product line as a would-be pervasive game engine, supporting as much of the feature set as possible. The architecture is extended to support the entire feature set and used to stage a pervasive game called Codename: Heroes, validating the architecture, highlighting features of particular importance and identifying any open issues. The conclusion of this book is also twofold: the resulting feature set is verified to coincide with the definition of pervasive games and related work. And secondly, a virtual world engine is selected as candidate in the same product line as a would-be pervasive game engine. Codename: Heroes was successfully implemented, reaping the benefits of using the selected engine; development time was low, spanning just a few months. Codename: Heroes was staged twice, with no stability issues or down time. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer science. |
|
Topical term or geographic name entry element |
Computer vision. |
|
Topical term or geographic name entry element |
Artificial intelligence. |
|
Topical term or geographic name entry element |
User Interfaces and Human Computer Interaction. |
Authority record control number or standard number |
http://scigraph.springernature.com/things/product-market-codes/I18067 |
|
Topical term or geographic name entry element |
Computer Imaging, Vision, Pattern Recognition and Graphics. |
Authority record control number or standard number |
http://scigraph.springernature.com/things/product-market-codes/I22005 |
|
Topical term or geographic name entry element |
Artificial Intelligence. |
Authority record control number or standard number |
http://scigraph.springernature.com/things/product-market-codes/I21000 |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
SpringerLink (Online service) |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
Springer eBooks |
Public note |
Online access link to the resource |
Uniform Resource Identifier |
<a href="https://doi.org/10.1007/978-3-319-17632-1">https://doi.org/10.1007/978-3-319-17632-1</a> |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Koha item type |
E-Book |