A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games / (Record no. 200434167)

MARC details
000 -LEADER
fixed length control field 03921nam a22004575i 4500
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20231104114320.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 150508s2015 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783319176321
Canceled/invalid ISBN 978-3-319-17632-1
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-319-17632-1
Source of number or code doi
040 ## - CATALOGING SOURCE
Original cataloging agency TR-AnTOB
Language of cataloging eng
Transcribing agency TR-AnTOB
Description conventions rda
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.U83
Classification number QA76.9.H85
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYZG
Source bicssc
Subject category code COM070000
Source bisacsh
Subject category code UYZG
Source thema005.437
-- 234.019
-- 23
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title İngilizce
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Nevelsteen, Kim J.L.
Relator term author.
Relator code aut
-- http://id.loc.gov/vocabulary/relators/aut
245 12 - TITLE STATEMENT
Title A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games /
Statement of responsibility, etc. by Kim J.L. Nevelsteen.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Cham :
Name of producer, publisher, distributor, manufacturer Springer International Publishing :
-- Imprint: Springer,
Date of production, publication, distribution, manufacture, or copyright notice 2015.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
Encoding format PDF
Source rda
490 0# - SERIES STATEMENT
Series statement SpringerBriefs in Computer Science,
International Standard Serial Number 2191-5768
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Pervasive Games with Persistent Worlds -- Survey of Pervasive Games and Technologies -- Case Study: Virtual World Engine Staging a Pervasive Game -- Possible Extensions.
520 ## - SUMMARY, ETC.
Summary, etc. This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an architecture be found in the same ‘product line’ as an existing engine and that can be extended to stage pervasive games (iv) and, finally, if there any challenges and open issues that remain. The approach to answering these questions is twofold. First, a survey of pervasive games is conducted, gathering technical details and distilling a component feature set that enables pervasive games. Second, a type of game engine is chosen as candidate in the same product line as a would-be pervasive game engine, supporting as much of the feature set as possible. The architecture is extended to support the entire feature set and used to stage a pervasive game called Codename: Heroes, validating the architecture, highlighting features of particular importance and identifying any open issues. The conclusion of this book is also twofold: the resulting feature set is verified to coincide with the definition of pervasive games and related work. And secondly, a virtual world engine is selected as candidate in the same product line as a would-be pervasive game engine. Codename: Heroes was successfully implemented, reaping the benefits of using the selected engine; development time was low, spanning just a few months. Codename: Heroes was staged twice, with no stability issues or down time.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer science.
Topical term or geographic name entry element Computer vision.
Topical term or geographic name entry element Artificial intelligence.
Topical term or geographic name entry element User Interfaces and Human Computer Interaction.
Authority record control number or standard number http://scigraph.springernature.com/things/product-market-codes/I18067
Topical term or geographic name entry element Computer Imaging, Vision, Pattern Recognition and Graphics.
Authority record control number or standard number http://scigraph.springernature.com/things/product-market-codes/I22005
Topical term or geographic name entry element Artificial Intelligence.
Authority record control number or standard number http://scigraph.springernature.com/things/product-market-codes/I21000
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified Springer eBooks
Public note Online access link to the resource
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-319-17632-1">https://doi.org/10.1007/978-3-319-17632-1</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type E-Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Not for loan Collection code Home library Current library Date acquired Source of acquisition Coded location qualifier Inventory number Total Checkouts Full call number Barcode Date last seen Date shelved Koha item type Public note
    Library of Congress Classification Geçerli değil-e-Kitap / Not applicable-e-Book E-Kitap Koleksiyonu Merkez Kütüphane Merkez Kütüphane 09/12/2018 Satın Alma / Purchase BİL   QA76.9.U83EBK EBK00012 11/10/2023 09/12/2018 E-Book
Devinim Yazılım Eğitim Danışmanlık tarafından Koha'nın orjinal sürümü uyarlanarak geliştirilip kurulmuştur.