Interactivity, Game Creation, Design, Learning, and Innovation (Record no. 200459647)

MARC details
000 -LEADER
fixed length control field 08166nam a22006255i 4500
001 - CONTROL NUMBER
control field 978-3-030-06134-0
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20241120170137.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 190130s2019 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783030061340
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-030-06134-0
Source of number or code doi
040 ## - CATALOGING SOURCE
Original cataloging agency TR-AnTOB
Language of cataloging eng
Description conventions rda
Transcribing agency TR-AnTOB
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title İngilizce
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number TK7885-7895
Classification number TK5105.5-5105.9
072 #7 - SUBJECT CATEGORY CODE
Subject category code UK
Source bicssc
Subject category code COM043000
Source bisacsh
Subject category code UK
Source thema
245 10 - TITLE STATEMENT
Title Interactivity, Game Creation, Design, Learning, and Innovation
Medium [electronic resource] :
Remainder of title 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings /
Statement of responsibility, etc. edited by Anthony L. Brooks, Eva Brooks, Cristina Sylla.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2019.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Cham :
Name of producer, publisher, distributor, manufacturer Springer International Publishing :
-- Imprint: Springer,
Date of production, publication, distribution, manufacture, or copyright notice 2019.
300 ## - PHYSICAL DESCRIPTION
Extent XX, 546 p. 198 illus., 168 illus. in color.
Other physical details online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
Encoding format PDF
Source rda
490 1# - SERIES STATEMENT
Series statement Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
International Standard Serial Number 1867-822X ;
Volume/sequential designation 265
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Interfaces for Science: Conceptualizing An Interactive Graphical Interface -- ArtsIT/DLI History, Research and Network development Segmentation of Panels in d-Comics -- Co-designing Gaming Experiences for Museums with Teenagers -- Moderate Recursion: A Digital Artifact of Interactive Dance -- Worldmaking: designing for audience participation, immersion and interaction in virtual and real spaces -- Oscillating Sound Installation -- Art-based User Research: combining Art-based Research and User Research to inform the design of a technology to improve emotional wellbeing -- A Framework for Branched Storytelling and Matchmaking in Multiplayer Games -- Interactive Evolution of Swarms for the Visualisation of Consumptions -- Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance art -- Creative approaches on interactive visualization and characterization at the nanoscale -- Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances -- Memorial Design Pattern Catalogue– Design issues for Digital Remembrance -- Cyberella – Design issues for Interactive 360 degree film -- Smart, Affective, and Playable Cities -- Serious Game for Teaching Statistics in Higher Education: storyboard design -- Speculative Design for Development of Serious Games: A case study in the context of anorexia nervosa Multidisciplinary experience in the creation of pervasive games for Interactive Spaces Scentgraphy - Interactive Installation of Scent Communication -- The use of 360-degree video to provide an alternative media approach to Paralympic sports -- “I didn’t know, you could do that” - Affordance Signifiers for Touch Gestures on Mobile Devices -- A Social App That Combines Dating and Museum -- Visiting Experiences -- Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems Evolving Virtual Ecology -- A Serious Game for Hemophobia Treatment Phobos: first Insights -- Inside the Geometry - double language Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation -- To design with strings for playability in cities -- A storytelling smart-city approach to further cross-regional -- Tourism -- Re-interpreting cities with play Urban semiotics and Gamification -- Fostering Social Interaction in Playful Cities -- Saving Face: Play-full design for social engagement, in public smart city spaces -- Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague Infusing Creativity and Technology through Repurposing Existing Digital Tools and Social Media Apps for Educational Purposes -- GLOBE – Cognitive and social competence development by virtual collaboration and simulation games -- Makerspaces promoting students’ design thinking and collective knowledge creation: Examples from Canada and Finland -- Spatial Asynchronous Visuo-Tactile Stimuli influence Ownership of Virtual Wings -- Developing Production-Oriented, Problem-Based and Project-work Courses - The Case of Game Development in a Video Conference Setting -- Dynamic Lighting in Classrooms: A new interactive tool for teaching -- Designing a Playful Robot Application for Second Language Learning -- Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources -- An Interactive Multisensory Virtual Environment for Developmentally Disabled -- Making Puppet Circuits -- From Stigma to Objects of Desire: Interactive Jewellery For Deaf Women -- Design, learning and innovation in developing a physical activity training network: L.U.C.A.S project,. Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder,. A theory based dialogic learning architecture for sus-tained innovative collaborative learning across diversity and professional borders -- What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools? -- Evolving Playful and Creative Activities When School Children Develop Game-based Designs.
520 ## - SUMMARY, ETC.
Summary, etc. This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer engineering.
9 (RLIN) 2665
Topical term or geographic name entry element Computer networks .
9 (RLIN) 968
Topical term or geographic name entry element Image processing
General subdivision Digital techniques.
9 (RLIN) 118
Topical term or geographic name entry element Computer vision.
9 (RLIN) 2455
Topical term or geographic name entry element Computers.
9 (RLIN) 3650
Topical term or geographic name entry element Computer Engineering and Networks.
Topical term or geographic name entry element Computer Imaging, Vision, Pattern Recognition and Graphics.
Topical term or geographic name entry element Computer Communication Networks.
Topical term or geographic name entry element Computing Milieux.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Brooks, Anthony L.
Relator term editor.
Authority record control number or standard number (orcid)0000-0003-1334-6230
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
Personal name Brooks, Eva.
Relator term editor.
Authority record control number or standard number (orcid)0000-0001-7286-0876
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
Personal name Sylla, Cristina.
Relator term editor.
Authority record control number or standard number (orcid)0000-0003-2159-7566
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
9 (RLIN) 59873
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9783030061333
Relationship information Printed edition:
International Standard Book Number 9783030061357
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
International Standard Serial Number 1867-822X ;
Volume/sequential designation 265
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified Springer Nature eBook
Public note Online access link to the resource
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-030-06134-0">https://doi.org/10.1007/978-3-030-06134-0</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type E-Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Not for loan Collection code Home library Current library Date acquired Source of acquisition Coded location qualifier Cost, normal purchase price Inventory number Full call number Barcode Date last seen Copy number Cost, replacement price Date shelved Koha item type Public note
    Library of Congress Classification Geçerli değil-e-Kitap / Not applicable-e-Book E-Kitap Koleksiyonu Merkez Kütüphane Merkez Kütüphane 01/01/2024 Satın Alma / Purchase 0.00 BİL/ELE TK7885EBK EBK03540 01/01/2024 1 0.00 01/01/2024 E-Book
Devinim Yazılım Eğitim Danışmanlık tarafından Koha'nın orjinal sürümü uyarlanarak geliştirilip kurulmuştur.