What objects mean : an introduction to material culture / Arthur Asa Berger.

By: Berger, Arthur Asa
Language: İngilizce Publisher: Walnut Creek, Calif. : Left Coast Press, c2009Description: 248 p. : ill., map ; 23 cmISBN: 9781598744118 (pbk. : alk. paper); 9781598744101 (hardcover : alk. paper)Subject(s): Maddi kültür | Material culture | Maddi kültür -- Felsefe | Material culture -- PhilosophyLOC classification: GN406 | .B473 2009
Contents:
Part I: Theoretical approaches to material culture. Chapter 1. Making sense of material culture -- Chapter 2 A Freudian psychoanalytic approach -- Chapter 3. Semiotic approaches to material culture -- Chapter 4. Sociological analysis of material culture -- Chapter 5. Economic theory, Marxism, and material culture -- Chapter 6. Cultural theory and material culture -- Chapter 7. Archaeological theory and material culture -- Part II. Applications. 8. Authenticity -- 9. Context -- 10. Exchange -- 11. Style -- 12. Technology -- 13. Globalization -- 14. Gender -- 15. Identity -- 16. Transformation -- 17. Reality -- 18. Religion -- 19. Shape -- 20. Representation -- Part III. Material culture games. The artifacts inventory game -- The time capsule game -- Disciplinary perspectives on objects -- The grid-group theory and objects game -- The objects and personal identity game -- The signifying objects game -- Disciplinary writing exercise -- The analyzing artifact advertisements game -- The id/ego/superego objects game -- The functions of objects game.
List(s) this item appears in: Görsel İletişim Tasarımı
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Genel Koleksiyon / Main Collection
Genel Koleksiyon GN406 .B473 2009 (Browse shelf) 1 1 Available 0043060

Includes bibliographical references (p. 223-232) and index.

Part I: Theoretical approaches to material culture. Chapter 1. Making sense of material culture -- Chapter 2 A Freudian psychoanalytic approach -- Chapter 3. Semiotic approaches to material culture -- Chapter 4. Sociological analysis of material culture -- Chapter 5. Economic theory, Marxism, and material culture -- Chapter 6. Cultural theory and material culture -- Chapter 7. Archaeological theory and material culture -- Part II. Applications. 8. Authenticity -- 9. Context -- 10. Exchange -- 11. Style -- 12. Technology -- 13. Globalization -- 14. Gender -- 15. Identity -- 16. Transformation -- 17. Reality -- 18. Religion -- 19. Shape -- 20. Representation -- Part III. Material culture games. The artifacts inventory game -- The time capsule game -- Disciplinary perspectives on objects -- The grid-group theory and objects game -- The objects and personal identity game -- The signifying objects game -- Disciplinary writing exercise -- The analyzing artifact advertisements game -- The id/ego/superego objects game -- The functions of objects game.

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