Product experience / editors, Hendrik N. J. Schifferstein & Paul Hekkert.
Contributor(s): Schifferstein, H. (Hendrik) | Hekkert, Paul
Material type: TextLanguage: İngilizce Publisher: San Diego, CA : Elsevier, [2008]Publisher: ©2008Edition: First editionDescription: xxiii, 662 pages ; illustrations ; 27 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9780080450896Subject(s): Producten | Belevingswaarden | Desenho industrial | Design (fatores humanos) | Produtos novos | Consumer behavior | Consumers' preferences | Brand choice | Design -- Human factorsLOC classification: HF5415.32 | .P75 2008Online resources: Publisher descriptionItem type | Current location | Home library | Collection | Call number | Status | Date due | Barcode |
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Book | Merkez Kütüphane Genel Koleksiyon / Main Collection | Merkez Kütüphane | Genel Koleksiyon | HF5415.32 .P75 2008 (Browse shelf) | Available | 0053734 |
From the human perspective Senses On the visual appearance of objects Tactual experience of objects The experience of product sounds Taste, smell and chemesthesis in product experience Multisensory product experience Capacities and skills Connecting design with cognition at work Designing for expertise From the interaction perspective Holistic perspectives on the design of experience The aesthetic experience Product aesthetics Aesthetics in interactive products: correlates and consequences of beauty The experience of meaning Meaning in product use: a design perspective Product expression: bridging the gap between the symbolic and concrete
Semantics: meaning and contexts of artifacts The emotional experience Product emotion Consumption emotions Specific experiences and approaches Product attachment: design strategies to stimulate the emotional bonding to products Crucial elements of designing for comfort Eco-experience: product experience as social interaction Affective meaning: the Kansei engineering approach From the product perspective Digital products The useful interface experience: the role and transformation of usability The experience of intelligent products The game experience Non-durables Experiencing food products within a physical and social context The mediating effects of the appearance of nondurable consumer goods and their packaging on consumer behavior Environments Office experiences The shopping experience Closing reflections
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