Product experience / editors, Hendrik N. J. Schifferstein & Paul Hekkert.
Material type:
- text
- unmediated
- volume
- 9780080450896
- HF5415.32 .P75 2008
Item type | Current library | Home library | Collection | Call number | Status | Date due | Barcode | |
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Merkez Kütüphane Genel Koleksiyon / Main Collection | Merkez Kütüphane | Genel Koleksiyon | HF5415.32 .P75 2008 (Browse shelf(Opens below)) | Available | 0053734 |
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HF5415.32 .F57 2001 Designing for children : marketing design that speaks to kids / | HF5415.32 .K37 [t.y.] Tüketici davranışı : pazarlama yeniliklerinin kabulü ve yayılışı / | HF5415.32 .L689 2008 Exotic preferences : | HF5415.32 .P75 2008 Product experience / | HF5415.32 .S27 2010 Tüketicilerin dokunma ihtiyacı düzeyinin algılanan kalite, tutum ve satın alma niyetindeki farklılaşmaya etkisi / | HF5415.32 .S35 1987 Consumer behavior / | HF5415.32 .S6 2009 Consumer behavior : buying, having, and being / |
From the human perspective Senses On the visual appearance of objects Tactual experience of objects The experience of product sounds Taste, smell and chemesthesis in product experience Multisensory product experience Capacities and skills Connecting design with cognition at work Designing for expertise From the interaction perspective Holistic perspectives on the design of experience The aesthetic experience Product aesthetics Aesthetics in interactive products: correlates and consequences of beauty The experience of meaning Meaning in product use: a design perspective Product expression: bridging the gap between the symbolic and concrete
Semantics: meaning and contexts of artifacts The emotional experience Product emotion Consumption emotions Specific experiences and approaches Product attachment: design strategies to stimulate the emotional bonding to products Crucial elements of designing for comfort Eco-experience: product experience as social interaction Affective meaning: the Kansei engineering approach From the product perspective Digital products The useful interface experience: the role and transformation of usability The experience of intelligent products The game experience Non-durables Experiencing food products within a physical and social context The mediating effects of the appearance of nondurable consumer goods and their packaging on consumer behavior Environments Office experiences The shopping experience Closing reflections
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