Creating visual effects in Maya : fire, water, debris, and destruction / by Lee Lanier.
Material type:
- text
- unmediated
- volume
- 9780415834186 (pbk.)
- TR897.7 .L36 2014
Item type | Current library | Home library | Collection | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
![]() |
Merkez Kütüphane Genel Koleksiyon / Main Collection | Merkez Kütüphane | Genel Koleksiyon | TR897.7 .L368 2014 (Browse shelf(Opens below)) | Available | 0054089 |
Browsing Merkez Kütüphane shelves, Shelving location: Genel Koleksiyon / Main Collection, Collection: Genel Koleksiyon Close shelf browser (Hides shelf browser)
No cover image available | No cover image available | |||||||
TR897.7 .K4719 2002 Herkes için Flash ActionScripting: örnekli programlama Kılavuzu / | TR897.7 .L3619 2003 Herkes için Maya 4 temel başvuru kılavuzu (CD'li) / | TR897.7 .L3619 2003 Herkes için Maya 4 temel başvuru kılavuzu (CD'li) / | TR897.7 .L368 2014 Creating visual effects in Maya : | TR897.7 .L44 2002 Herkes için 3DS Max 4 : | TR897.7 .L44 2002 Herkes için 3DS Max 4 : | TR897.7 .L679 2007 ActionScript 3.0 cookbook / |
Includes index.
"Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomenon critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video. In Creating Visual Effects with Maya, Maya-master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover: - Creating foliage, fire, and smoke with Paint Effects - Growing Maya Fur and nHair on clothing, characters, and sets - Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth - Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting - Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers - Creating damage with Effects presets, deformers, and animated textures - Matchmoving and motion tracking with Maya and MatchMover - Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects - Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke"-- Provided by publisher.
There are no comments on this title.