3D art essentials : the fundamentals of 3D modeling, texturing, and animation / Ami Chopine.

By: Chopine, Ami [author]
Material type: TextTextLanguage: İngilizce Publisher: Amsterdam ; Boston : Elsevier/Focal Press, 2011Amsterdam ; Boston : Elsevier/Focal Press, 2011Description: xiii, 274 pages : illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9780240814711; 0240814711Subject(s): Computer graphics | Computer animation | Computeranimation. (DE-588c)4199710-4 | Dreidimensionale Computergraphik. (DE-588c)4133691-4 | Computer animation | Three-dimensional display systems | Computer graphicsLOC classification: T385 | .C52 2011
Contents:
A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it's a good thing -- Rigging -- Animation : it's alive! -- Dynamics : let's get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.
Summary: Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.
List(s) this item appears in: Görsel İletişim Tasarımı
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Genel Koleksiyon / Main Collection
Genel Koleksiyon T385 .C52 2011 (Browse shelf) Available 0054081

"Geek At Play Studio"--Cover.

Includes bibliographical references (p. 261-262) and index.

A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it's a good thing -- Rigging -- Animation : it's alive! -- Dynamics : let's get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.

Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.

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