Image from Google Jackets

The inmates are running the asylum / Alan Cooper.

By: Language: İngilizce Publisher: Indianapolis, IN : Sams, c2004Description: xxvi, 255 p. : ill. ; 24 cmISBN:
  • 0672326140
Subject(s): LOC classification:
  • QA76.9.H85 C673 2004
Contents:
Foreword / Paul Saffo -- Preface -- Part 1. Computer obliteracy. Chap. 1. Riddles for the information age -- Chap. 2. Cognitive friction -- Part 2. It costs you big time. Chap. 3. Wasting money -- Chap. 4. The dancing bear -- Chap. 5. Customer disloyalty -- Part 3. Eating soup with a fork. Chap. 6. The inmates are running the asylum -- Chap. 7. Homo logicus -- Chap. 8. An obsolete culture -- Part 4. Interaction design is good business. Chap. 9. Designing for pleasure -- Chap. 10. Designing for power -- Chap. 11. Designing for people -- Part 5. Chap. 12. Desperately seeking usability -- Chap. 13. A managed process -- Chap. 14. Power and pleasure.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Home library Collection Call number Vol info Copy number Status Date due Barcode
Book Book Merkez Kütüphane Genel Koleksiyon / Main Collection Merkez Kütüphane Genel Koleksiyon QA76.9.H85 C673 2004 (Browse shelf(Opens below)) 1 1 Available 0013337
Browsing Merkez Kütüphane shelves, Shelving location: Genel Koleksiyon / Main Collection, Collection: Genel Koleksiyon Close shelf browser (Hides shelf browser)
QA76.9.E94 M46 2004 Performance by design : computer capacity planning by example / QA76.9.F38 S59 2009 Architecting fault-tolerant software systems. QA76.9.F5 F65 1992 File structures / QA76.9.H85 C673 2004 The inmates are running the asylum / QA76.9.H85 H856 2004 Human-computer interaction / QA76.9.H85 H856 2004 Human-computer interaction / QA76.9.H85 I57 1993 Improving your human-computer interface : a practical technique /

Foreword / Paul Saffo -- Preface -- Part 1. Computer obliteracy. Chap. 1. Riddles for the information age -- Chap. 2. Cognitive friction -- Part 2. It costs you big time. Chap. 3. Wasting money -- Chap. 4. The dancing bear -- Chap. 5. Customer disloyalty -- Part 3. Eating soup with a fork. Chap. 6. The inmates are running the asylum -- Chap. 7. Homo logicus -- Chap. 8. An obsolete culture -- Part 4. Interaction design is good business. Chap. 9. Designing for pleasure -- Chap. 10. Designing for power -- Chap. 11. Designing for people -- Part 5. Chap. 12. Desperately seeking usability -- Chap. 13. A managed process -- Chap. 14. Power and pleasure.

There are no comments on this title.

to post a comment.
Devinim Yazılım Eğitim Danışmanlık tarafından Koha'nın orjinal sürümü uyarlanarak geliştirilip kurulmuştur.