Handbook of computer game studies / edited by Joost Raessens and Jeffrey Goldstein.
By: Raessens, Joost
Contributor(s): Raessens, Joost
Language: İngilizce Publisher: Cambridge, Mass. : MIT Press, 2005Description: xvii, 451 p. : ill. ; 29 cmISBN: 0262182408Subject(s): Computer games -- Handbooks, manuals, etcLOC classification: GV1469.15 | .H36 2005Summary: Slots of fun, slots of trouble : an archaelogy of arcade gaming / Erkki Huhtamo -- The history of the video game / Steven Malliet, Gust de Meyer -- Future of games : mobile gaming / Justin Hall -- Game design and meaningful play / Katie Salen, Eric Zimmerman -- Click reading : screenwriting and screen-reading practices in film and multimedia fictions / Isabelle Raynauld -- Computer games and learning : digital game-based learning / Marc Prensky -- Cognitive effects of video games / Sandra L. Calvert -- Children's social behavior during video game play / Robyn M. Holmes, Anthony D. Pellegrini -- Psychological effects of video games / Barrie Gunter -- The therapeutic value of video games / Mark Griffiths -- Games, the new lively art / Henry Jenkins -- Genre and the video game / Mark J.P. Wolf -- The role of artificial intelligence in computer game genres / John E. Laird, Michael van Lent -- Games telling stories? / Jesper Juul -- Narrativity in computer games / Britta Neitzel -- The game of life : narrative and Ludic identity formation in computer games / Jos de Mul -- Computer games as evocative objects : from projective screens to relational artifacts / Sherry Turkle -- Gaming with grrls : looking for sheroes in computer games / Birgit Richard, Jutta Zaremba -- Gendered gaming in gendered space / Jo Bryce, Jason Rutter -- Serious play : playing with race in contemporary gaming culture / Anna Everett -- Simulation, history, and computer games / WIlliam Uricchio -- Violent video games / Jeffrey Goldstein -- Does video game addiction exist? / Mark Griffiths, Mark N.O. Davies -- Computer games as participatory media culture / Joost Raessens -- I am what I play : participation and reality as content / Jan-Willem Husiman, Hanne Marckmann -- Game reconstruction workshop : demolishing and evolving PC games and gamer culture / Anne-Marie Schleiner -- Renaissance now! The gamersA perspective / Douglas Rushkof.Item type | Current location | Home library | Collection | Call number | Vol info | Copy number | Status | Date due | Barcode |
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Book | Merkez Kütüphane Genel Koleksiyon / Main Collection | Merkez Kütüphane | Genel Koleksiyon | GV 1469.15 .H36 2005 (Browse shelf) | 1 | 1 | Available | 0022541 |
Browsing Merkez Kütüphane Shelves , Shelving location: Genel Koleksiyon / Main Collection , Collection code: Genel Koleksiyon Close shelf browser
No cover image available | No cover image available | |||||||
GV1445 .S84 1994 Satrançta ustalık dersleri / | GV1467. K32 2013 Sanalizm : | GV1469.15 .İ45 2019 Dijital oyunlarda empatik iletişim / | GV 1469.15 .H36 2005 Handbook of computer game studies / | GV1469.17.S63 D569 2022 v.1 Dijital oyunlar : araçlar, metodolojiler, uygulamalar ve öneriler / | GV1469.17.S63 D569 2022 v.2 Dijital oyunlar : araçlar, metodolojiler, uygulamalar ve öneriler / | GV1469.3 .E44 2008 Understanding video games : the essential introduction / |
Includes bibliographical references and indexes.
Slots of fun, slots of trouble : an archaelogy of arcade gaming / Erkki Huhtamo -- The history of the video game / Steven Malliet, Gust de Meyer -- Future of games : mobile gaming / Justin Hall -- Game design and meaningful play / Katie Salen, Eric Zimmerman -- Click reading : screenwriting and screen-reading practices in film and multimedia fictions / Isabelle Raynauld -- Computer games and learning : digital game-based learning / Marc Prensky -- Cognitive effects of video games / Sandra L. Calvert -- Children's social behavior during video game play / Robyn M. Holmes, Anthony D. Pellegrini -- Psychological effects of video games / Barrie Gunter -- The therapeutic value of video games / Mark Griffiths -- Games, the new lively art / Henry Jenkins -- Genre and the video game / Mark J.P. Wolf -- The role of artificial intelligence in computer game genres / John E. Laird, Michael van Lent -- Games telling stories? / Jesper Juul -- Narrativity in computer games / Britta Neitzel -- The game of life : narrative and Ludic identity formation in computer games / Jos de Mul -- Computer games as evocative objects : from projective screens to relational artifacts / Sherry Turkle -- Gaming with grrls : looking for sheroes in computer games / Birgit Richard, Jutta Zaremba -- Gendered gaming in gendered space / Jo Bryce, Jason Rutter -- Serious play : playing with race in contemporary gaming culture / Anna Everett -- Simulation, history, and computer games / WIlliam Uricchio -- Violent video games / Jeffrey Goldstein -- Does video game addiction exist? / Mark Griffiths, Mark N.O. Davies -- Computer games as participatory media culture / Joost Raessens -- I am what I play : participation and reality as content / Jan-Willem Husiman, Hanne Marckmann -- Game reconstruction workshop : demolishing and evolving PC games and gamer culture / Anne-Marie Schleiner -- Renaissance now! The gamersA perspective / Douglas Rushkof.
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