Visual C++ .NET : how to program / H.M. Deitel, P.J. Deitel.
Language: İngilizce Publisher: Upper Saddle River, NJ : Pearson Education, 2004Description: xxxvi, 1319 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN:- 0134373774
- QA76.73.C153V572004 DEIv
Item type | Current library | Home library | Collection | Call number | Vol info | Copy number | Status | Date due | Barcode | |
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Merkez Kütüphane Genel Koleksiyon / Main Collection | Merkez Kütüphane | Genel Koleksiyon | QA76.73.C153 V57 2004 DEIv (Browse shelf(Opens below)) | 1 | 1 | Available | CD00067 | ||
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Merkez Kütüphane Genel Koleksiyon / Main Collection | Merkez Kütüphane | Genel Koleksiyon | QA76.73.C153 V57 2004 DEIv (Browse shelf(Opens below)) | 1 | 1 | Available | 0051664 |
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QA76.73.C153 S819 2003 Herkes için sıra dışı C++ : | QA76.73.C153 S83 2006 Programming C | QA76.73.C153 U97 2003 Visual C++. Net ile yazılım geliştirme / | QA76.73.C153 V57 2004 DEIv Visual C++ .NET : how to program / | QA76.73.C153 V57 2004 DEIv Visual C++ .NET : how to program / | QA76.73.C153 Y35 2001 C++ and object-oriented numeric computing for scientists and engineers / | QA76.73.C153 Y36 2000 C++ Builder / |
1. Introduction to .NET and Visual C++ .NET -- 2. Introduction to the Visual Studio .NET IDE -- 3. Introduction to Visual C++ .NET Programming -- 4. Control Statements: Part 1 -- 5. Control Statements: Part 2 -- 6. Functions -- 7. Arrays -- 8. Object-Based Programming -- 9. Object-Oriented Programming: Inheritance -- 10. Object-Oriented Programming: Polymorphism -- 11. Exception Handling -- 12. Graphical User Interface Concepts: Part 1 -- 13. Graphical User Interface Concepts Part 2 -- 14. Multithreading -- 15. Strings, Characters and Regular Expressions -- 16. Graphics and Multimedia -- 17. Files and Streams -- 18. Extensible Markup Language (XML) -- 19. Database, SQL and ADO .NET -- 20. Web Services -- 21. Networking: Streams-Based Sockets and Datagrams -- 22. Data Structures and Collections -- A. Operator Precedence Chart -- B. Number Systems -- C. ASCII Character Set -- D. Unicode -- E. Introduction to XHTML: Part 1 -- F. Introduction to XHTML: Part 2.
G. XHTML Special Characters -- H. XHTML Colors -- I. Bit Manipulation.
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