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Sams teach yourself game programming in 24 hours / Michael Morrison.

By: Language: İngilizce Publisher: Indianapolis, Ind. : Sams Pub., c2003Description: xv, 488 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4in.)ISBN:
  • 067232461X
Subject(s): LOC classification:
  • QA76.76.C672 M676 2003
Contents:
Introduction-- Quiz Answers-- Index-- Pt.I. Getting Started-- Pt. II.Interacting with Game Players-- Pt. III.Animating Games with Sprites-- Pt.IV.Making Noise with Sound and Music-- Pt. V.Taking Animation to the Next Level-- Pt. VI.Adding Brains to Your Games-- Pt. VII.Spicing up Your Games-- Pt. VIII.Appendixes-- Selecting a Game Development Tool-- Learning the Basics of Game Creation-- A Windows Game Programming Primer-- Creating an Engine for Games-- Learning to Draw Basic Graphics-- Drawing Graphical Images-- Controlling Games with the Keyboard and Mouse-- Improving Input with Joysticks-- Example Game: Brainiac-- A Crash Course in Game Animation-- Making Things Move with Sprites-- Managing a World of Sprites-- Example Game: Henway-- Getting Acquainted with Digital Sound and Music-- Playing Wave Sounds-- Playing MIDI Music-- Example Game: Battle Office-- Animating the Appearance of Sprites-- Creating Backgrounds for Your Sprites-- Example Game: Meteor Defense-- Teaching Games to Think-- Example Game: Space Out-- Adding Pizzazz to Your Game with a Splash Screen-- Showing Off Your Game with Demo Mode-- Keeping Track of High Scores
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Holdings
Item type Current library Home library Collection Call number Vol info Copy number Status Date due Barcode
Book Book Merkez Kütüphane Genel Koleksiyon / Main Collection Merkez Kütüphane Genel Koleksiyon QA76.76.C672 M676 2003 (Browse shelf(Opens below)) 1 1 Available 0026741
Compact disc Compact disc Merkez Kütüphane Genel Koleksiyon / Main Collection Merkez Kütüphane Genel Koleksiyon QA76.76.C672 M676 2003 (Browse shelf(Opens below)) 1 1 Available CD01032

"Starter kit, CD-ROM includes Borland C++ builder 5.5 compiler and command line tools; Borland C++ builder 6 enterprise trial edition"--Cover.

Introduction-- Quiz Answers-- Index-- Pt.I. Getting Started-- Pt. II.Interacting with Game Players-- Pt. III.Animating Games with Sprites-- Pt.IV.Making Noise with Sound and Music-- Pt. V.Taking Animation to the Next Level-- Pt. VI.Adding Brains to Your Games-- Pt. VII.Spicing up Your Games-- Pt. VIII.Appendixes-- Selecting a Game Development Tool-- Learning the Basics of Game Creation-- A Windows Game Programming Primer-- Creating an Engine for Games-- Learning to Draw Basic Graphics-- Drawing Graphical Images-- Controlling Games with the Keyboard and Mouse-- Improving Input with Joysticks-- Example Game: Brainiac-- A Crash Course in Game Animation-- Making Things Move with Sprites-- Managing a World of Sprites-- Example Game: Henway-- Getting Acquainted with Digital Sound and Music-- Playing Wave Sounds-- Playing MIDI Music-- Example Game: Battle Office-- Animating the Appearance of Sprites-- Creating Backgrounds for Your Sprites-- Example Game: Meteor Defense-- Teaching Games to Think-- Example Game: Space Out-- Adding Pizzazz to Your Game with a Splash Screen-- Showing Off Your Game with Demo Mode-- Keeping Track of High Scores

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