Transactions on Edutainment XI /
edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang.
- 1st ed. 2015.
- 1 online resource
- Transactions on Edutainment, 8971 1867-7207 ; .
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
9783662482476
10.1007/978-3-662-48247-6 doi
Education. Computer science. Computer vision. Optical pattern recognition. Computer software. Computers and Education. User Interfaces and Human Computer Interaction. Personal Computing. Image Processing and Computer Vision. Pattern Recognition. Algorithm Analysis and Problem Complexity.