3D art essentials
the fundamentals of 3D modeling, texturing, and animation
Chopine, Ami.
creator
author
text
bibliography
ne
2011
monographic
eng
xiii, 274 pages : illustrations ; 24 cm.
Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.
A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it's a good thing -- Rigging -- Animation : it's alive! -- Dynamics : let's get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.
Ami Chopine.
"Geek At Play Studio"--Cover.
Includes bibliographical references (p. 261-262) and index.
Computer graphics
Computer animation
Computeranimation. (DE-588c)4199710-4
Dreidimensionale Computergraphik. (DE-588c)4133691-4
Computer animation
Three-dimensional display systems
Computer graphics
T385 .C52 2011
9780240814711
0240814711
2010942642
BTCTA
101209
20200303110022.0
16573638
eng