Entertainment Computing - ICEC 2015 : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings / edited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka.
Material type: TextLanguage: İngilizce Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 9353Publisher: Cham : Springer International Publishing : Imprint: Springer, 2015Description: 1 online resourceContent type:- text
- computer
- online resource
- 9783319245898
- QA75.5-76.95
Item type | Current library | Home library | Collection | Call number | Status | Notes | Date due | Barcode | |
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E-Book | Merkez Kütüphane | Merkez Kütüphane | E-Kitap Koleksiyonu | QA75.5-76.95EBK (Browse shelf(Opens below)) | Geçerli değil-e-Kitap / Not applicable-e-Book | BİL | EBK00381 |
Computer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment.
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
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