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3D art essentials : the fundamentals of 3D modeling, texturing, and animation / Ami Chopine.

By: Material type: TextTextLanguage: İngilizce Publisher: Amsterdam ; Boston : Elsevier/Focal Press, 2011Description: xiii, 274 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780240814711
  • 0240814711
Subject(s): LOC classification:
  • T385 .C52 2011
Contents:
A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it's a good thing -- Rigging -- Animation : it's alive! -- Dynamics : let's get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.
Summary: Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.
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Holdings
Item type Current library Home library Collection Call number Status Date due Barcode
Book Book Merkez Kütüphane Genel Koleksiyon / Main Collection Merkez Kütüphane Genel Koleksiyon T385 .C52 2011 (Browse shelf(Opens below)) Available 0054081

"Geek At Play Studio"--Cover.

A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it's a good thing -- Rigging -- Animation : it's alive! -- Dynamics : let's get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.

Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.

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