3ds max 2011 bible / Kelly L. Murdock.

By: Murdock, Kelly L
Language: İngilizce Publisher: Indianapolis, IN : Wiley Pub., 2010Description: xlv, 1248 p. : ill. ; 24 cm. + 1 DVD-ROM (4 3/4 in.)ISBN: 9780470617779Subject(s): 3D studio | Computer animation | Bilgisayar animasyonu | Computer graphics | Bilgisayar grafikleriLOC classification: TR897.7 | .M87 2010
Contents:
Part I. Getting started with 3ds max -- Part II. Working with objects -- Part III. Modeling basics -- Part IV. Materials, cameras, and lighting basics -- Part V. Animation and rendering basics -- Part VI. Advanced modeling -- Part VII. Advanced materials -- Part VIII. Advanced animation techniques -- Part IX. Working with characters -- Part X. Dynamic animation -- Part XI. Advanced lighting and rendering -- Part XII. MAXScript and plug-ins.
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Item type Current location Home library Collection Call number Vol info Copy number Status Date due Barcode
Book Book Merkez Kütüphane
Genel Koleksiyon / Main Collection
Merkez Kütüphane
Genel Koleksiyon TR897.7 .M87 2010 (Browse shelf) 1 1 Available 0036520
Compact disc Compact disc Merkez Kütüphane
Genel Koleksiyon / Main Collection
Merkez Kütüphane
Genel Koleksiyon TR897.7 .M87 2010 (Browse shelf) 1 1 Available CD01573
Compact disc Compact disc Merkez Kütüphane
Genel Koleksiyon / Main Collection
Merkez Kütüphane
Genel Koleksiyon TR897.7 .M87 2010 (Browse shelf) 1 1 Available CD01572
Compact disc Compact disc Merkez Kütüphane
Genel Koleksiyon / Main Collection
Merkez Kütüphane
Genel Koleksiyon TR897.7 .M87 2010 (Browse shelf) 1 1 Available CD01571
Book Book Merkez Kütüphane
Genel Koleksiyon / Main Collection
Merkez Kütüphane
Genel Koleksiyon TR897.7 .M87 2010 (Browse shelf) 1 2 Available 0036519
Book Book Merkez Kütüphane
Genel Koleksiyon / Main Collection
Merkez Kütüphane
Genel Koleksiyon TR897.7 .M87 2010 (Browse shelf) 1 3 Available 0036518

Includes index.

Part I. Getting started with 3ds max -- Part II. Working with objects -- Part III. Modeling basics -- Part IV. Materials, cameras, and lighting basics -- Part V. Animation and rendering basics -- Part VI. Advanced modeling -- Part VII. Advanced materials -- Part VIII. Advanced animation techniques -- Part IX. Working with characters -- Part X. Dynamic animation -- Part XI. Advanced lighting and rendering -- Part XII. MAXScript and plug-ins.

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