AI for game developers / David M. Bourg and Glenn Seemann.
By: Bourg, David M
Contributor(s): Seemann, Glenn
Language: İngilizce Publisher: Sebastopol CA : O'Reilly, c2004Description: xv, 373 p. : ill. ; 23 cmSubject(s): Computer games -- Programming | Video games -- Design | Bilgisayar oyunları -- Programlama | Video oyunları -- Tasarım | Computer animation | Bilgisayar animasyonu | Yapay zeka | Artificial intelligenceLOC classification: QA76.76.C672 | B68 2004Item type | Current location | Home library | Collection | Call number | Vol info | Copy number | Status | Date due | Barcode |
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Book | Merkez Kütüphane Genel Koleksiyon / Main Collection | Merkez Kütüphane | Genel Koleksiyon | QA76.76.C672 B68 2004 (Browse shelf) | 1 | 1 | Available | 0013144 |
Includes index.
"Creating intelligent behavior in games"--Cover
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