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Transactions on Edutainment XI / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang.

Contributor(s): Material type: TextTextLanguage: İngilizce Series: Transactions on Edutainment ; 8971Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2015Edition: 1st ed. 2015Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783662482476
Subject(s): LOC classification:
  • LB1028.43-1028.75
Online resources: Summary: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
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Item type Current library Home library Collection Call number Status Notes Date due Barcode
E-Book E-Book Merkez Kütüphane Merkez Kütüphane E-Kitap Koleksiyonu LB1028.43-1028.75EBK (Browse shelf(Opens below)) Geçerli değil-e-Kitap / Not applicable-e-Book EBK00967

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

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Devinim Yazılım Eğitim Danışmanlık tarafından Koha'nın orjinal sürümü uyarlanarak geliştirilip kurulmuştur.