000 01479cam a2200445 i 4500
999 _c12641
_d19978
001 12641
003 TR-AnTOB
005 20240419144922.0
007 ta
008 130819s2003 maua 001 0 eng d
020 _z1592000371
035 _a(CtWfDGI)bks00003125
040 _aCtWfDGI
_beng
_erda
_cCtWfDGI
_dNNU
_dTR-AnTOB
041 0 _aeng
050 _aQA76.575
_b.A33 2003
090 _aQA76.575
_b.A33 2003
100 1 _aAdams, Jim
_eauthor
_95736
245 1 0 _aAdvanced animation with DirectX /
_cJim Adams.
256 _aComputer document.
264 1 _aBoston, Mass. :
_bPremier Press, a division of Course Technology,
_c2003.
300 _axxv, 452 pages :
_billustrations ;
_c24 cm. +
_e1 CD-ROM (4 3/4 in.)
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
337 _acomputer
_2rdamedia
_bn
338 _avolume
_bnc
_2rdacarrier
338 _acomputer disc
_2rdacarrier
_bnc
490 0 _aPremier Press game development series
500 _aTitle from title screen.
506 _aAccess is restricted to users affiliated with licensed institutions.
516 _aText.
530 _aAvailable also in a print ed.
538 _aMode of access: Internet via World Wide Web.
630 0 0 _aDirectX
_vHandbooks, manuals, etc.
_9145296
650 _aComputer animation
_vHandbooks, manuals, etc.
_95737
797 _aBooks24x7.
797 _aMellon Project.
942 _2lcc
_cBK