000 | 00966 a2200301 4500 | ||
---|---|---|---|
001 | 200424111 | ||
650 | 0 | 0 |
_9112986 _aArt _xTechnique |
999 |
_c200424111 _d40913 |
||
003 | TR-AnTOB | ||
005 | 20200607161122.0 | ||
008 | 160328b tu 000 0 | ||
020 | _a9780823098477 | ||
040 |
_aTR-AnTOB _btur _erda |
||
041 | 0 | _aeng | |
050 | 0 | 0 |
_aQA76.76.C672. _bS65 2012 |
090 | _aQA76.76 .C672 .S65 2012 | ||
100 | 1 |
_aSolarski, Chris _9112983 |
|
245 | 1 | 0 |
_aDrawing basics and video game art : _bclassic to C-cutting-edge art-techniques for winning game design / _cChris Solarski. |
264 |
_aNew York: _bWatson-Guptill, _c2012 |
||
300 |
_a240 pages : _billustrations (some color) ; _c26 cm |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
500 | _aIncludes bibliographical references and index. | ||
650 | 0 | 0 |
_aComputer games _xDesign _9112984 |
650 | 0 | 0 |
_aVideo games _xDesign _921326 |
942 | _cBK |