000 00966 a2200301 4500
001 200424111
650 0 0 _9112986
_aArt
_xTechnique
999 _c200424111
_d40913
003 TR-AnTOB
005 20200607161122.0
008 160328b tu 000 0
020 _a9780823098477
040 _aTR-AnTOB
_btur
_erda
041 0 _aeng
050 0 0 _aQA76.76.C672.
_bS65 2012
090 _aQA76.76 .C672 .S65 2012
100 1 _aSolarski, Chris
_9112983
245 1 0 _aDrawing basics and video game art :
_bclassic to C-cutting-edge art-techniques for winning game design /
_cChris Solarski.
264 _aNew York:
_bWatson-Guptill,
_c2012
300 _a240 pages :
_billustrations (some color) ;
_c26 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
500 _aIncludes bibliographical references and index.
650 0 0 _aComputer games
_xDesign
_9112984
650 0 0 _aVideo games
_xDesign
_921326
942 _cBK