000 | 03000cam a22004697a 4500 | ||
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999 |
_c200427248 _d45172 |
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001 | 16212169 | ||
003 | TR-AnTOB | ||
005 | 20200313093622.0 | ||
008 | 100430s2008 caua b 001 0 eng d | ||
010 | _a2010293115 | ||
020 | _a9780080450896 | ||
040 |
_aEYE _cEYE _dTR-AnTOB _beng _erda |
||
041 | _aeng | ||
042 | _alccopycat | ||
050 | 0 | 0 |
_aHF5415.32 _b.P75 2008 |
090 |
_aHF5415.32 _b.P75 2008 |
||
245 | 0 | 0 |
_aProduct experience / _ceditors, Hendrik N. J. Schifferstein & Paul Hekkert. |
250 | _aFirst edition | ||
264 | 1 |
_aSan Diego, CA : _bElsevier, _c[2008] |
|
264 | 1 | _c©2008 | |
300 |
_axxiii, 662 pages ; _billustrations ; _c27 cm |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | 0 |
_tFrom the human perspective _tSenses _tOn the visual appearance of objects _tTactual experience of objects _tThe experience of product sounds _tTaste, smell and chemesthesis in product experience _tMultisensory product experience _tCapacities and skills _tConnecting design with cognition at work _tDesigning for expertise _tFrom the interaction perspective _tHolistic perspectives on the design of experience _tThe aesthetic experience _tProduct aesthetics _tAesthetics in interactive products: correlates and consequences of beauty _tThe experience of meaning _tMeaning in product use: a design perspective _tProduct expression: bridging the gap between the symbolic and concrete |
505 | 0 | 0 |
_tSemantics: meaning and contexts of artifacts _tThe emotional experience _tProduct emotion _tConsumption emotions _tSpecific experiences and approaches _tProduct attachment: design strategies to stimulate the emotional bonding to products _tCrucial elements of designing for comfort _tEco-experience: product experience as social interaction _tAffective meaning: the Kansei engineering approach _tFrom the product perspective _tDigital products _tThe useful interface experience: the role and transformation of usability _tThe experience of intelligent products _tThe game experience _tNon-durables _tExperiencing food products within a physical and social context _tThe mediating effects of the appearance of nondurable consumer goods and their packaging on consumer behavior _tEnvironments _tOffice experiences _tThe shopping experience _tClosing reflections |
650 | 1 | 7 |
_aProducten. _2gtt |
650 | 1 | 7 |
_aBelevingswaarden. _2gtt |
650 | 7 |
_aDesenho industrial. _2larpcal |
|
650 | 7 |
_aDesign (fatores humanos) _2larpcal |
|
650 | 7 |
_aProdutos novos. _2larpcal |
|
650 | 0 |
_aConsumer behavior _92139 |
|
650 | 0 |
_aConsumers' preferences _95979 |
|
650 | 0 |
_aBrand choice _9117973 |
|
650 | 0 |
_aDesign _xHuman factors _9117974 |
|
700 | 1 |
_aSchifferstein, H. _q(Hendrik), _d1964- |
|
700 | 1 |
_aHekkert, Paul, _d1963- |
|
856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/enhancements/fy1010/2010293115-d.html |
942 |
_2lcc _cBK |