000 02460cam a2200373 i 4500
999 _c200427758
_d45682
001 17846356
003 TR-AnTOB
005 20200303110022.0
008 130809s2014 nyua 001 0 eng
010 _a 2013032102
020 _a 9780415834186 (pbk.)
020 _z9780203501849 (ebook)
040 _aDLC
_beng
_erda
_cDLC
_dTR-AnTOB
041 0 _aeng
042 _apcc
050 0 0 _aTR897.7
_b.L36 2014
090 _aTR897.7
_b.L36 2014
100 1 _aLanier, Lee,
_d1966-
_eauthor
245 1 0 _aCreating visual effects in Maya :
_bfire, water, debris, and destruction /
_cby Lee Lanier.
264 1 _aNew York :
_bFocal Press,
_c2014.
300 _axvi, 305 pages :
_bcolor illustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes index.
520 _a"Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomenon critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video. In Creating Visual Effects with Maya, Maya-master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover: - Creating foliage, fire, and smoke with Paint Effects - Growing Maya Fur and nHair on clothing, characters, and sets - Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth - Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting - Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers - Creating damage with Effects presets, deformers, and animated textures - Matchmoving and motion tracking with Maya and MatchMover - Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects - Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke"--
_cProvided by publisher.
630 0 0 _aMaya (Computer file)
650 7 _aART / Film & Video.
_2bisacsh
650 7 _aCOMPUTERS / Digital Media / Graphics Applications.
_2bisacsh
650 0 _aComputer animation
_9202
650 0 _aComputer graphics
_9741
942 _2lcc
_cBK