000 03029cam a22004217i 4500
999 _c200428261
_d46185
001 18994866
003 TR-AnTOB
005 20200607160336.0
008 160229s2015 caua b 001 0 eng d
010 _a 2015510812
020 _a9781449372569
035 _a(OCoLC)ocn891609100
040 _aBTCTA
_beng
_erda
_cBTCTA
_dTR-AnTOB
041 0 _aeng
050 0 0 _aQA76.9.U83
_bR67 2015
090 _aQA76.9.U83
_b.R67 2015
100 1 _aRowland, Claire,
_eauthor
245 1 0 _aDesigning connected products :
_bUX for the consumer Internet of things /
_cClaire Rowland, Elizabeth Goodman, Martin Charlier, Ann Light, Alfred Lui.
264 1 _aSebastopol :
_bO'Reilly,
_c[2015]
300 _axxviii, 694 pages :
_billustrations (chiefly color) ;
_c23 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aWhat's different about user experience design for the internet of things? -- Things : the technology of connected devices -- Networks : the technology of connectivity -- Case study 1: Proteus Digital Health : the connected pill -- Product/service definition and strategy -- Understanding people and context -- Translating research into product definitions -- Case study 2: Little Kelham : connected home -- Embedded device design -- Interface and interaction design -- Case study 3: Ford SYNC 3 : connected car -- Cross-device interactions and interusability -- Interoperability -- Case study 4: LOOP : connected pelvic floor exerciser -- Responsible IoT design -- Supporting key interactions -- Case study 5: BRCK : rugged portable WiFi hotspot -- Designing with data -- Iterative design : prototyping and learning -- Designing complex, interconnected products and services.
520 _aNetworked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design. This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology.
650 0 _aGraphical user interfaces (Computer systems)
_921465
650 0 _aUbiquitous computing.
650 0 _aInternet of things.
650 0 _aUser-centered system design
_949304
650 0 _aHuman-computer interaction
_992
700 1 _aCharlier, Martin,
_eauthor.
700 1 _aLight, Ann
_q(Ann Maxine),
_d1961-
_eauthor.
700 1 _aLui, Alfred,
_eauthor.
700 1 _aGoodman, Elizabeth
_d1976-
_eauthor.
_9118106
942 _2lcc
_cBK