000 | 03029cam a22004217i 4500 | ||
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999 |
_c200428261 _d46185 |
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001 | 18994866 | ||
003 | TR-AnTOB | ||
005 | 20200607160336.0 | ||
008 | 160229s2015 caua b 001 0 eng d | ||
010 | _a 2015510812 | ||
020 | _a9781449372569 | ||
035 | _a(OCoLC)ocn891609100 | ||
040 |
_aBTCTA _beng _erda _cBTCTA _dTR-AnTOB |
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041 | 0 | _aeng | |
050 | 0 | 0 |
_aQA76.9.U83 _bR67 2015 |
090 |
_aQA76.9.U83 _b.R67 2015 |
||
100 | 1 |
_aRowland, Claire, _eauthor |
|
245 | 1 | 0 |
_aDesigning connected products : _bUX for the consumer Internet of things / _cClaire Rowland, Elizabeth Goodman, Martin Charlier, Ann Light, Alfred Lui. |
264 | 1 |
_aSebastopol : _bO'Reilly, _c[2015] |
|
300 |
_axxviii, 694 pages : _billustrations (chiefly color) ; _c23 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aWhat's different about user experience design for the internet of things? -- Things : the technology of connected devices -- Networks : the technology of connectivity -- Case study 1: Proteus Digital Health : the connected pill -- Product/service definition and strategy -- Understanding people and context -- Translating research into product definitions -- Case study 2: Little Kelham : connected home -- Embedded device design -- Interface and interaction design -- Case study 3: Ford SYNC 3 : connected car -- Cross-device interactions and interusability -- Interoperability -- Case study 4: LOOP : connected pelvic floor exerciser -- Responsible IoT design -- Supporting key interactions -- Case study 5: BRCK : rugged portable WiFi hotspot -- Designing with data -- Iterative design : prototyping and learning -- Designing complex, interconnected products and services. | |
520 | _aNetworked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design. This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology. | ||
650 | 0 |
_aGraphical user interfaces (Computer systems) _921465 |
|
650 | 0 | _aUbiquitous computing. | |
650 | 0 | _aInternet of things. | |
650 | 0 |
_aUser-centered system design _949304 |
|
650 | 0 |
_aHuman-computer interaction _992 |
|
700 | 1 |
_aCharlier, Martin, _eauthor. |
|
700 | 1 |
_aLight, Ann _q(Ann Maxine), _d1961- _eauthor. |
|
700 | 1 |
_aLui, Alfred, _eauthor. |
|
700 | 1 |
_aGoodman, Elizabeth _d1976- _eauthor. _9118106 |
|
942 |
_2lcc _cBK |