000 | 01800cam a2200373 a 4500 | ||
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999 |
_c200428273 _d46197 |
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001 | 15501678 | ||
003 | TR-AnTOB | ||
005 | 20200303110022.0 | ||
008 | 081028s2009 njua 001 0 eng | ||
010 | _a 2008047062 | ||
015 |
_aGBA900965 _2bnb |
||
016 | 7 |
_a014864461 _2Uk |
|
020 |
_a9780470084908 _cpbk. : alk. paper |
||
040 |
_aDLC _cDLC _dTR-AnTOB _beng _erda |
||
041 | _aeng | ||
050 | 0 | 0 |
_aT385 _b.K448 2009 |
090 |
_aT385 _b.K448 2009 |
||
100 | 1 |
_aKerlow, Isaac Victor, _d1958- _eauthor _930476 |
|
245 | 1 | 4 |
_aThe art of 3D computer animation and effects / _cwritten and designed by Isaac Kerlow. |
250 | _aFourth edition | ||
264 | 1 |
_aHoboken, N.J. : _bJohn Wiley & Sons, _c[2009] |
|
264 | 4 | _c©2009 | |
300 |
_axii, 499 pages : _billustrations (some color) ; _c24 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
500 | _aIncludes index. | ||
505 | 0 | _aSection I. Introduction : Animation, visual effects, and technology in context -- Creative development and the digital process -- Section II. Modeling : Modeling concepts -- Modeling techniques ; Advanced modeling and rigging techniques -- Section III. Rendering : Rendering concepts -- The camera -- Lighting -- Shading and surface characteristics -- Section IV. Animation and effects : Principles of animation ; Computer animation techniques -- Advanced computer animation techniques -- Visual effects techniques -- Section V. Compositing and output : Retouching, compositing, and color grading -- Image resolution and output. | |
650 | 0 |
_aComputer animation _9202 |
|
650 | 0 |
_aThree-dimensional display systems _980 |
|
650 | 0 |
_aComputer graphics _9741 |
|
942 |
_2lcc _cBK |