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020 _a9783319245898
_z978-3-319-24589-8
024 7 _a10.1007/978-3-319-24589-8
_2doi
040 _aTR-AnTOB
_beng
_cTR-AnTOB
_erda
050 4 _aQA75.5-76.95
072 7 _aUKP
_2bicssc
072 7 _aCOM050000
_2bisacsh
072 7 _aUKP
_2thema004.16
_223
245 1 0 _aEntertainment Computing - ICEC 2015 :
_b14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings /
_cedited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI ;
_v9353
505 0 _aComputer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment.
520 _aThis book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
650 0 _aComputer science.
650 0 _aComputer graphics.
650 0 _aArtificial intelligence.
650 1 4 _aPersonal Computing.
_0http://scigraph.springernature.com/things/product-market-codes/I24083
650 2 4 _aUser Interfaces and Human Computer Interaction.
_0http://scigraph.springernature.com/things/product-market-codes/I18067
650 2 4 _aComputer Graphics.
_0http://scigraph.springernature.com/things/product-market-codes/I22013
650 2 4 _aMedia Design.
_0http://scigraph.springernature.com/things/product-market-codes/I25004
650 2 4 _aArtificial Intelligence.
_0http://scigraph.springernature.com/things/product-market-codes/I21000
700 1 _aChorianopoulos, Konstantinos.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aDivitini, Monica.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aBaalsrud Hauge, Jannicke.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aJaccheri, Letizia.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aMalaka, Rainer.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
856 4 0 _uhttps://doi.org/10.1007/978-3-319-24589-8
_3Springer eBooks
_zOnline access link to the resource
942 _2lcc
_cEBK
041 _aeng