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020 _a9783319219547
_z978-3-319-21954-7
024 7 _a10.1007/978-3-319-21954-7
_2doi
040 _aTR-AnTOB
_beng
_cTR-AnTOB
_erda
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
072 7 _aUYZG
_2thema005.437
_2234.019
_223
100 1 _aButton, Graham.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aDeconstructing Ethnography :
_bTowards a Social Methodology for Ubiquitous Computing and Interactive Systems Design /
_cby Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmie.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 0 _aHuman–Computer Interaction Series,
_x1571-5035
505 0 _aIntroduction -- Building the Social into System Design -- Ethnography as Cultural Theory -- ‘New’ Ethnography and Ubiquitous Computing -- Interpretation, Reflexivity and Objectivity -- The Missing What of Ethnographic Studies -- Ethnography, Ethnomethodology and Design -- Members’ Not Ethnographers’ Methods.
520 _aThis book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of ‘work’ and ‘work practice’ within the social sciences (in particular anthropology and sociology). The theoretical and methodological apparatus of the social sciences distort the social and cultural world as lived in and understood by ordinary members, whose common-sense understandings shape the actual milieu into which systems are placed and used. In Deconstructing Ethnography the authors show how ‘new’ calls are returning systems design to ‘old’ and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions. This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a ‘how to’ book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems.
650 0 _aComputer science.
650 0 _aSocial sciences
_xMethodology.
650 0 _aSocial sciences
_xData processing.
650 1 4 _aUser Interfaces and Human Computer Interaction.
_0http://scigraph.springernature.com/things/product-market-codes/I18067
650 2 4 _aMethodology of the Social Sciences.
_0http://scigraph.springernature.com/things/product-market-codes/X17000
650 2 4 _aComputer Appl. in Social and Behavioral Sciences.
_0http://scigraph.springernature.com/things/product-market-codes/I23028
700 1 _aCrabtree, Andy.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
700 1 _aRouncefield, Mark.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
700 1 _aTolmie, Peter.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
710 2 _aSpringerLink (Online service)
856 4 0 _3Springer eBooks
_zOnline access link to the resource
_uhttps://doi.org/10.1007/978-3-319-21954-7
942 _2lcc
_cEBK
041 _aeng