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020 _a9783319208862
_z978-3-319-20886-2
024 7 _a10.1007/978-3-319-20886-2
_2doi
040 _aTR-AnTOB
_beng
_cTR-AnTOB
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050 4 _aQA76.9.H85
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245 1 0 _aDesign, User Experience, and Usability: Design Discourse :
_b4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part I /
_cedited by Aaron Marcus.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI ;
_v9186
505 0 _aDesign thinking, user experience design and usability methods and tools -- DUXU management and practice -- Emotional and persuasion design -- Storytelling, narrative and fiction in DUXU.
520 _aThe three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 61 papers included in this volume are organized in topical sections on design thinking, user experience design and usability methods and tools, DUXU management and practice, emotional and persuasion design, and storytelling, narrative and fiction in DUXU.
650 0 _aComputer science.
650 0 _aInformation storage and retrieva.
650 1 4 _aUser Interfaces and Human Computer Interaction.
_0http://scigraph.springernature.com/things/product-market-codes/I18067
650 2 4 _aComputers and Society.
_0http://scigraph.springernature.com/things/product-market-codes/I24040
650 2 4 _aInformation Systems Applications (incl. Internet).
_0http://scigraph.springernature.com/things/product-market-codes/I18040
650 2 4 _aInformation Storage and Retrieval.
_0http://scigraph.springernature.com/things/product-market-codes/I18032
700 1 _aMarcus, Aaron.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
856 4 0 _3Springer eBooks
_zOnline access link to the resource
_uhttps://doi.org/10.1007/978-3-319-20886-2
942 _2lcc
_cEBK
041 _aeng