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008 151223s2015 gw | s |||| 0|eng d
020 _a9783319219394
_z978-3-319-21939-4
024 7 _a10.1007/978-3-319-21939-4
_2doi
040 _aTR-AnTOB
_beng
_cTR-AnTOB
_erda
050 4 _aQA76.575
050 4 _aN7433.94
072 7 _aUG
_2bicssc
072 7 _aCOM034000
_2bisacsh
072 7 _aUG
_2thema006.7
_223
100 1 _aFrohlich, David M.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aFast Design, Slow Innovation :
_bAudiophotography Ten Years On /
_cby David M. Frohlich.
250 _a1st ed. 2015.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPreface -- Acknowledgements -- Introduction -- Part I: Audiophotography Defined -- Ambient Photographs -- Ambient Photographs -- Talking Photographs -- Conversational Photographs -- Paper Versus Screen Playback -- Part II: What Happened Next? -- Research and Development Within HP -- External Research -- External Development -- Lessons -- Index.
520 _aAs well as updating the manifesto for an audio photography technology and practice, this book addresses issues in design history, the social shaping of technology and the management of innovation. In particular, it reveals the very different timescales over which design and innovation operate, and the way in which design ideas evolve across different research groups, companies and application areas. The capture of photographs with sound is a simple idea, proposed 10 years ago, that has still not become widespread. In this new edition of the seminal 2004 book on Audio photography, the author asks “Why?” A journey through the book’s citations and related commercial products shows considerable progress in understanding the role of sound in photography, and myriad design experiments to support audio visual storytelling as a new media form. The book is a story in itself about the “long nose of innovation”, and a lesson about the need for patience and persistence in the computer industry. To reinforce this point five of the 2004 chapters are re-published in their original form. These describe invariant properties of ambient musical, talking and conversational photographs, and the possibility of playback from paper as well as screen. Fast Design, Slow Innovation will be of interest to researchers and designers of new media systems and experiences, and to innovation scholars or managers looking for a ten year case study of innovation in action.
650 0 _aComputer science.
650 0 _aMultimedia systems.
650 1 4 _aMedia Design.
_0http://scigraph.springernature.com/things/product-market-codes/I25004
650 2 4 _aMultimedia Information Systems.
_0http://scigraph.springernature.com/things/product-market-codes/I18059
650 2 4 _aUser Interfaces and Human Computer Interaction.
_0http://scigraph.springernature.com/things/product-market-codes/I18067
710 2 _aSpringerLink (Online service)
856 4 0 _3Springer eBooks
_zOnline access link to the resource
_uhttps://doi.org/10.1007/978-3-319-21939-4
942 _2lcc
_cEBK
041 _aeng