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020 _a9783319247021
_z978-3-319-24702-1
024 7 _a10.1007/978-3-319-24702-1
_2doi
040 _aTR-AnTOB
_beng
_cTR-AnTOB
_erda
050 4 _aT385
050 4 _aTA1637-1638
050 4 _aTK7882.P3
072 7 _aUYQV
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_223
245 1 0 _aMobile Cloud Visual Media Computing :
_bFrom Interaction to Service /
_cedited by Gang Hua, Xian-Sheng Hua.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPart I: Mobile Augmented Reality -- Computer Vision for Mobile Augmented Reality -- Part II: Mobile Computational Photography -- High-Quality Video Denoising for Motion-Based Exposure Control -- Panoramic Video Construction from Mobile Video Streams -- Intentional Photos from Unintentional Photographers -- Photo Composition Feedback and Enhancement -- Part III: Mobile Visual Search and Recognition -- FaceSimile: A Mobile Application for Face Image Search Based on Interactive Shape Manipulation -- Exploiting On Devise Image Classification for Energy Efficiency in Ambient-Aware Systems -- Compact Deep Neural Networks for Device Based Image Classifications -- Assistive Text Reading From Science for Blind Persons -- Mobile Image Search -- Part IV: Cloud Visual Computing and Mobile Applications -- Cloud CV: Large Scale Distributed Computer Vision As a Cloud Science -- Cloud Based Mobile Experience Sharing Through Automatic Multimedia Blogging -- Automatic Visual Pattern Discovery via Cohesive Sub-graph Mining -- Part V: Mobile Multiple Sensor Fusion -- Absolute Scale Estimation of 3D Monocular Vision on Smart Devises.
520 _aThis book explores the internet and mobile ecosystems which are powered by cloud computing – an essential, if not indispensable, part of our everyday lives. Billions of users world-wide use this technology for information sharing, communication and social networking and a high proportion of activity is driven by massive media content such as images, videos and other emerging 3D visual media. However, managing, searching and visualizing this gigantic amount of data to facilitate communication is difficult which has led to an influx of innovation and research in these areas. The research is from academics from all around the world, focusing on the intersection of mobile, cloud, visual and multimedia computing and is split into five clear parts. Topics covered in the book include mobile augmented reality, computational photography, mobile visual recognition and search, and human-computer interaction (HCI). The findings discussed is meant to spur on further creative development in both academia and industry within this area. Mobile Cloud Visual Media Computing would of great interest to researchers and academics wishing to see how the state-of-the-art in media computing research is applied to innovative applications, whilst engineers and software designers from industry will gain an insight into the key set of technologies which support mobile and cloud media computing.
650 0 _aComputer vision.
650 1 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_0http://scigraph.springernature.com/things/product-market-codes/I22005
700 1 _aHua, Gang.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aHua, Xian-Sheng.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
856 4 0 _uhttps://doi.org/10.1007/978-3-319-24702-1
_3Springer eBooks
_zOnline access link to the resource
942 _2lcc
_cEBK
041 _aeng