000 | 03184nam a22005415i 4500 | ||
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003 | DE-He213 | ||
005 | 20231104114411.0 | ||
007 | cr nn 008mamaa | ||
008 | 150911s2015 gw | s |||| 0|eng d | ||
020 |
_a9783662482476 _z978-3-662-48247-6 |
||
024 | 7 |
_a10.1007/978-3-662-48247-6 _2doi |
|
050 | 4 | _aLB1028.43-1028.75 | |
072 | 7 |
_aJNV _2bicssc |
|
072 | 7 |
_aEDU039000 _2bisacsh |
|
072 | 7 |
_aJNV _2thema374.26 _223 |
|
245 | 1 | 0 |
_aTransactions on Edutainment XI / _cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang. |
250 | _a1st ed. 2015. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2015. |
|
300 | _a1 online resource | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
490 | 0 |
_aTransactions on Edutainment, _x1867-7207 ; _v8971 |
|
520 | _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications. | ||
650 | 0 | _aEducation. | |
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer vision. | |
650 | 0 | _aOptical pattern recognition. | |
650 | 0 | _aComputer software. | |
650 | 1 | 4 |
_aComputers and Education. _0http://scigraph.springernature.com/things/product-market-codes/I24032 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _0http://scigraph.springernature.com/things/product-market-codes/I18067 |
650 | 2 | 4 |
_aPersonal Computing. _0http://scigraph.springernature.com/things/product-market-codes/I24083 |
650 | 2 | 4 |
_aImage Processing and Computer Vision. _0http://scigraph.springernature.com/things/product-market-codes/I22021 |
650 | 2 | 4 |
_aPattern Recognition. _0http://scigraph.springernature.com/things/product-market-codes/I2203X |
650 | 2 | 4 |
_aAlgorithm Analysis and Problem Complexity. _0http://scigraph.springernature.com/things/product-market-codes/I16021 |
700 | 1 |
_aPan, Zhigeng. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aCheok, Adrian David. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aMueller, Wolfgang. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aZhang, Mingmin. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
856 | 4 | 0 |
_uhttps://doi.org/10.1007/978-3-662-48247-6 _3Springer eBooks _zOnline access link to the resource |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-LNC | ||
999 |
_c200434451 _d52663 |
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942 |
_2lcc _cEBK |
||
041 | _aeng |