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008 150317s2015 gw | s |||| 0|eng d
020 _a9783319143040
_z978-3-319-14304-0
024 7 _a10.1007/978-3-319-14304-0
_2doi
040 _aTR-AnTOB
_beng
_cTR-AnTOB
_erda
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
072 7 _aUYZG
_2thema005.437
_2234.019
_223
100 1 _aKim, Jinwoo.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aDesign for Experience :
_bWhere Technology Meets Design and Strategy /
_cby Jinwoo Kim.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 0 _aHuman–Computer Interaction Series,
_x1571-5035
505 0 _aPreface -- Acknowledgements.- A Real Experience -- The Three Threads of Experience -- Fundamentals for Achieving the Balance of Experience -- Creative Conflicts and Dynamic Balancing -- Design for Senseful Experience -- Design for Valuable Experience -- Design for Harmonious Experience -- Design for the Next Experience -- Epilogue.
520 _aPresents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the material experienced runs its course to fulfilment is it then regarded as ‘real experience’ that is distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience? Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.
650 0 _aComputer science.
650 0 _aComputer vision.
650 1 4 _aUser Interfaces and Human Computer Interaction.
_0http://scigraph.springernature.com/things/product-market-codes/I18067
650 2 4 _aMedia Design.
_0http://scigraph.springernature.com/things/product-market-codes/I25004
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_0http://scigraph.springernature.com/things/product-market-codes/I22005
710 2 _aSpringerLink (Online service)
856 4 0 _3Springer eBooks
_zOnline access link to the resource
_uhttps://doi.org/10.1007/978-3-319-14304-0
942 _2lcc
_cEBK
041 _aeng