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008 151209s2015 gw | s |||| 0|eng d
020 _a9783319257938
_z978-3-319-25793-8
024 7 _a10.1007/978-3-319-25793-8
_2doi
050 4 _aQA76.575
050 4 _aN7433.94
072 7 _aUG
_2bicssc
072 7 _aCOM034000
_2bisacsh
072 7 _aUG
_2thema006.7
_223
100 1 _aLemle, Elise.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aTwo Bit Circus and the Future of Entertainment /
_cby Elise Lemle, Katherine Bomkamp, Marcella Klein Williams, Elizabeth Cutbirth.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 0 _aSpringerBriefs in Computer Science,
_x2191-5768
505 0 _aSwinging from Digital Playgrounds -- At the Intersection of Digital and Physical Play: The Lifecycle of a Two Bit Circus Game -- Story Room: The Computer as Live-action Storyteller for Adaptive Game Play -- Virtual Reality and the Future of Entertainment -- Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus.
520 _aThis brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.
650 0 _aComputer science.
650 1 4 _aMedia Design.
_0http://scigraph.springernature.com/things/product-market-codes/I25004
650 2 4 _aUser Interfaces and Human Computer Interaction.
_0http://scigraph.springernature.com/things/product-market-codes/I18067
700 1 _aBomkamp, Katherine.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
700 1 _aWilliams, Marcella Klein.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
700 1 _aCutbirth, Elizabeth.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
710 2 _aSpringerLink (Online service)
856 4 0 _uhttps://doi.org/10.1007/978-3-319-25793-8
_3Springer eBooks
_zOnline access link to the resource
912 _aZDB-2-SCS
999 _c200434468
_d52680
942 _2lcc
_cEBK
041 _aeng