000 | 01659cam a2200385 i 4500 | ||
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999 |
_c200437924 _d56136 |
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001 | 200437924 | ||
003 | TR-AnTOB | ||
005 | 20200629173138.0 | ||
006 | m||||go||d| | ||
007 | cr cnuaaaau | ||
008 | 120919s2013 paua b 001 0 eng d | ||
010 | _a2012031913 | ||
020 | _a9781466626706 (hardcover) | ||
020 | _a9781466627017 (ebook) | ||
020 | _a9781466627321 (print & perpetual access) | ||
040 |
_aDLC _beng _erda _cDLC _dDLC _dBGZ _dTR-AnTOB |
||
041 | 0 | _aeng | |
050 | 1 | 4 |
_aLB1044.87 _b.I33 2013 |
090 | 1 | 4 |
_aLB1044.87 _b.I33 2013EBK |
245 | 0 | 0 |
_aImmersive environments, augmented realities, and virtual worlds : _bassessing future trends in education / _cSteven D'Agustino, editor. |
264 | 1 |
_aHershey PA : _bInformation Science Reference, _c2013. |
|
264 | 1 | _c©2013 | |
300 | _a1 online resource (xii, 317 pages) | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bn _2rdamedia |
||
338 |
_aonline resource _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references (pages: 280-306) and index. | ||
520 | _a"This book presents current research and performance of trends in education, examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities to improve teaching and enhancing learning"--Provided by publisher. | ||
650 | 0 | _aVirtual reality in education. | |
650 | 0 |
_aEducational technology _929092 |
|
700 |
_aD'Agustino, Steven _d1965- _eeditor _9127310 |
||
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/tobb-ebooks/reader.action?docID=3312357&ppg=331 _zOnline access link to the resource |
942 |
_2lcc _cEBK |