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_c200454667 _d72879 |
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001 | 200454667 | ||
003 | TR-AnTOB | ||
005 | 20231110161334.0 | ||
007 | ta | ||
008 | 231110t20202020maua b 001 0 eng | ||
010 | _a 2019046429 | ||
020 |
_a9780262044110 _q(hardback) |
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035 | _a(TR-AnTOB)200454667 | ||
040 |
_aDLC _beng _erda _cDLC _dDLC _dTR-AnTOB |
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041 | 0 | _aeng | |
050 | 0 | 4 |
_aTS171.4 _b.D3957 2020 |
090 |
_aTS171.4 _b.D3957 2020 |
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100 | 1 |
_aDavis, Jenny L. _eauthor _9144266 |
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245 | 1 | 0 |
_aHow artifacts afford : _bthe power and politics of everyday things / _cJenny L. Davis. |
264 | 1 |
_aCambridge, Massachusetts : _bThe MIT Press, _c[2020] |
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264 | 4 | _c©2020 | |
300 |
_axviii, 190 pages : _billustrations ; _c21 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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490 | 0 | _aDesign thinking, design theory | |
504 | _aBIBINDX | ||
505 | 0 | _aIntroduction -- A brief history of affordances -- Politics and power -- Mechanisms of affordance -- Conditions of affordance -- Affordances in practice -- Conclusion. | |
520 |
_a"The term "affordances," at least in the design literature, was popularized in Don Norman's The Design of Everyday Things. He brought affordances to design studies to address human-machine interactions. In recent years, the concept has picked up considerable steam as the study of computer mediated communication (CMC) and information communication technologies (ICTs) have become firmly entrenched in the academic canon. How ArtIfacts Afford is about the social dynamics of technology. It is about the ways that ethics, values, and interests are built into technological objects and how these objects take shape through interaction with human subjects. More specifically, this book is about technological affordances. Formally, affordances are defined as "the 'multifaceted relational structure' between an object/technology and the use that enables or constrains potential behavioral outcomes in a particular context". That is, affordances mediate between the features of a technology and the outcomes of engagement with that technology. Technologies don't make people do things, but instead, push, pull, enable, and constrain. Affordances are how objects shape behavior for socially situated subjects"-- _cProvided by publisher. |
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650 | 0 |
_aProduct design _xSocial aspects _9144267 |
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650 | 0 |
_aManufactures _xPsychological aspects _9144268 |
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942 |
_2lcc _cBK |