000 03695cam a22004458i 4500
999 _c200454683
_d72895
001 200454683
003 TR-AnTOB
005 20231109170851.0
007 ta
008 231109t20192019maua 001 0 eng d
015 _aGBB9H4224
_2bnb
020 _a9781631597480
_q(paperback)
020 _a1631597485
020 _z9780520973190
_q(ebook)
035 _a(OCoLC)1125075013
035 _a(TR-AnTOB)200454683
040 _aUKMGB
_beng
_erda
_cUKMGB
_dOCLCO
_dOCLCF
_dNYP
_dTOH
_dNLHHG
_dUKMGB
_dEZC
_dTR-AnTOB
041 0 _aeng
050 4 _aQ180.55.M4
_bM3785 2019
090 _aQ180.55.M4
_bM3785 2019
100 1 _aHanington, Bruce M.
_eauthor
_993655
245 1 0 _aUniversal methods of design :
_b125 ways to research complex problems, develop innovative ideas, and design effective solutions /
_cBruce Hanington and Bella Martin.
246 3 0 _a125 ways to research complex problems, develop innovative ideas, and design effective solutions
246 3 _aOne hundred twenty five ways to research complex problems, develop innovative ideas, and design effective solutions
250 _aRevised edition.
264 1 _aBeverly :
_bRockport Publishers,
_c2019.
264 4 _c©2019
300 _a263 pages :
_bcolor illustrations ;
_c26 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aPrevious edition: 2012
504 _aBIBINDX
505 0 _aA/B testing --AEIOU -- Affinity diagramming -- Artifact analysis -- Automated remote research -- Behavioral mapping -- Bodystorming -- Brainstorm graphic organizers -- Business origami -- Card sorting -- Case studies -- Cognitive mapping -- Collage -- Competitive testing -- Concept mapping -- content analysis -- Content inventory & audit -- Sontextual design -- Contextual inquiry -- Creative toolkits -- Critical incident technique -- Crowdsourcing -- Cultural probes -- Customer experience audit -- Design charette -- Design ethnography -- Design workshops -- Desirability testing -- Diary studies -- Directed storytelling -- Elito method -- Ergonomic analysis -- Evaluative research -- Evidence-based design -- Experience prototyping -- Experience sampling method -- Experiments -- Exploratory research -- Eye tracking -- Flexible modeling -- Fly-on-the wall observation -- focus groups -- Generative research -- Graffiti walls -- Heuristic evaluation -- Image boards -- Interviews -- Kj technique -- Kano analysis -- Key performance indicators -- Laddering -- Literature reviews -- The love letter & the breakup letter -- Mental model diagrams -- Mind mapping -- Observation -- Parallel prototyping -- Participant observation -- Participatory action research -- Participatory design -- Personal inventories -- Personas -- Photo studies -- Picture cards -- Prototyping -- Questionnaries -- Rapid iterative testing & evaluation -- Remote moderated research -- Research through desing -- Role-playing -- Scenario description swimlanes -- Scenarios -- Secondary research -- Semantic differential -- Shadowing -- Simulation exercises -- Site search analytics -- Speed dating -- Stakeholder maps -- Stakeholder walkthrough -- Storyboards -- Surveys -- Task analysis -- Territory maps -- Thematic networks -- Think-aloud protocol -- Time-aware research -- Touchstone tours -- Triading -- Triangulation -- Unobstrusive measures -- Usability report -- Usability testing -- User journey maps -- Value opportunity analysis -- Web analytics -- Weighted matrix -- Wizard of oz -- Word clouds.
650 0 _aResearch
_xMethodology
_97172
700 1 _aMartin, Bella
_eauthor
_993654
942 _2lcc
_cBK