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020 _a9783030897352
024 7 _a10.1007/978-3-030-89735-2
_2doi
040 _aTR-AnTOB
_beng
_cTR-AnTOB
_erda
041 _aeng
050 4 _aTA174
072 7 _aAK
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072 7 _aARC004000
_2bisacsh
072 7 _aAK
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090 _aTA174EBK
245 1 0 _aAdvances in Design and Digital Communication II
_h[electronic resource] :
_bProceedings of the 5th International Conference on Design and Digital Communication, Digicom 2021, November 4–6, 2021, Barcelos, Portugal /
_cedited by Nuno Martins, Daniel Brandão.
250 _a1st ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringer Series in Design and Innovation,
_x2661-8192 ;
_v19
505 0 _aNarrative infusion in web design -- Building a Privacy Oriented UI and UX Design: Na Introduction to its Foundations and Potential Developments -- Search engine interfaces for sign languages: designing a multilanguage questionnaire to collect signers’ perception of handshapes similarities -- How Usability and User Experience vary among the basic m-Commerce, AR and VR based User Interfaces of Mobile Application for Online Shopping -- The design process of variable fonts: a prospective survey-based investigation with type designers.
520 _aThis book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and branding, design education, society and communication in design practice, and related ones. Gathering the proceedings of the 5th International Conference on Digital Design and Communication, Digicom 2021, held on November 4–6, 2021, in Barcelos, Portugal, and continuing the tradition of the previous book, it describes new design strategies and solutions to foster digital communication within and between the society, institutions and brands. By highlighting innovative ideas and reporting on multidisciplinary projects, it offers a source of inspiration for designers of all kinds, including graphic and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and brand and corporate communication managers alike.
650 0 _aIndustrial design.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aDigital media.
650 1 4 _aIndustrial Design.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aDigital and New Media.
653 0 _aComputer-aided design -- Congresses
653 0 _aDesign and technology -- Congresses
653 0 _aDesign -- Technological innovations -- Congresses
653 0 _aDigital communications -- Congresses
653 0 _aGraphic arts -- Congresses
700 1 _aMartins, Nuno.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aBrandão, Daniel.
_eeditor.
_0(orcid)0000-0001-6331-0354
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
830 0 _aSpringer Series in Design and Innovation,
_x2661-8192 ;
_v19
856 4 0 _uhttps://doi.org/10.1007/978-3-030-89735-2
_3Springer eBooks
_zOnline access link to the resource
942 _2lcc
_cEBK