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003 | TR-AnTOB | ||
005 | 20231115164133.0 | ||
007 | cr nn 008mamaa | ||
008 | 211023s2022 sz | s |||| 0|eng d | ||
020 | _a9783030872588 | ||
024 | 7 |
_a10.1007/978-3-030-87258-8 _2doi |
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040 |
_aTR-AnTOB _beng _erda _cTR-AnTOB |
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041 | _aeng | ||
050 | 4 | _aBF408 | |
072 | 7 |
_aKJD _2bicssc |
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072 | 7 |
_aBUS042000 _2bisacsh |
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072 | 7 |
_aKJD _2thema |
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090 | _aBF408EBK | ||
100 | 1 |
_aBruno, Carmen. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
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245 | 1 | 0 |
_aCreativity in the Design Process _h[electronic resource] : _bExploring the Influences of the Digital Evolution / _cby Carmen Bruno. |
250 | _a1st ed. 2022. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2022. |
|
300 | _a1 online resource | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aSpringer Series in Design and Innovation, _x2661-8192 ; _v18 |
|
505 | 0 | _aAdapting to a changed world -- Design exploring Digital Creativity -- Design Contribution: tools to observe and empower Creativity in the Digital Age. | |
520 | _aThe book provides an open and integrated view of creativity in the 21st century, merging theories and case studies from design, psychology, sociology, computer science and human-computer interaction, while benefitting from a continuous dialogue within a network of experts in these fields. An exploratory journey guides the reader through the major social, human, and technological changes that influence human creative abilities, highlighting the fundamental factors that need to be stimulated for creative empowerment in the digital era. The book reflects on why and how design practice and design research should explore digital creativity, and promote the empowerment of creativity, presenting two flexible tools specifically developed to observe the influences on multiple level of human creativity in the digital transition, and understand their positive and negative effect on the creative design process. An overview of the main influences and opportunities collected by adopting the two tools are presented with guidelines to design actions to empower the process for innovation. | ||
650 | 0 | _aTechnological innovations. | |
650 | 0 | _aEducational technology. | |
650 | 0 | _aIndustrial design. | |
650 | 1 | 4 | _aInnovation and Technology Management. |
650 | 2 | 4 | _aDigital Education and Educational Technology. |
650 | 2 | 4 | _aIndustrial Design. |
653 | 0 | _aCreative ability | |
653 | 0 | _aDesign -- Philosophy | |
710 | 2 | _aSpringerLink (Online service) | |
830 | 0 |
_aSpringer Series in Design and Innovation, _x2661-8192 ; _v18 |
|
856 | 4 | 0 |
_uhttps://doi.org/10.1007/978-3-030-87258-8 _3Springer eBooks _zOnline access link to the resource |
942 |
_2lcc _cEBK |