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008 220417s2022 sz | s |||| 0|eng d
020 _a9783030957827
024 7 _a10.1007/978-3-030-95782-7
_2doi
040 _aTR-AnTOB
_beng
_erda
_cTR-AnTOB
041 _aeng
050 4 _aTA174
072 7 _aTBD
_2bicssc
072 7 _aTEC016020
_2bisacsh
072 7 _aTBD
_2thema
090 _aTA174EBK
100 1 _aReis, John.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aAdvanced Design
_h[electronic resource] :
_bUniversal Principles for All Disciplines /
_cby John Reis.
250 _a1st ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aThe Universal Nature of Design -- How We Learn Design -- Universal Design Activity - Clarifying the Project -- Universal Design Activity – Generating Ideas -- Universal Design Activity – Selecting One Idea to Implement -- Improvisation -- What Makes an Effective Designer? -- Enhancing Our Ability to Design -- Biases in Design -- Designing With Others.
520 _aThis book is about design. Everybody does design, from artists to engineers, from interior designers to industrial designers. We design our days and we design our lives. This book presents the three universal activities that everyone uses, no matter who they are or what they do. These three activities are 1.) clarify an ambiguous project, 2.) generate ideas, and 3.) select one idea for implementation. This book also presents how the psychology of design impacts our effectiveness with each of these three activities, from creativity through decision making, intuition through analysis, and cognitive enhancement through design biases. Although the examples provided in this book primarily target the diverse disciplines of art (painting) and engineering, they can be easily understood and adapted by designers in any discipline. This book helps advanced design students and working professionals in any discipline to understand why and when the basic design principles they were taught work or do not work and, as a result, improve their design effectiveness.
650 0 _aEngineering design.
650 0 _aIndustrial design.
650 0 _aIndustrial engineering.
650 0 _aProduction engineering.
650 0 _aArt—Study and teaching.
650 0 _aTechnological innovations.
650 0 _aArts.
650 1 4 _aEngineering Design.
650 2 4 _aIndustrial Design.
650 2 4 _aIndustrial and Production Engineering.
650 2 4 _aCreativity and Arts Education.
650 2 4 _aInnovation and Technology Management.
650 2 4 _aFine Art.
653 0 _aDesign
653 0 _aDesign -- Psychological aspects
710 2 _aSpringerLink (Online service)
856 4 0 _uhttps://doi.org/10.1007/978-3-030-95782-7
_3Springer eBooks
_zOnline access link to the resource
942 _2lcc
_cEBK