000 01143 a2200361 4500
001 25492
999 _c25492
_d11785
003 TR-AnTOB
005 20200608150521.0
008 110503s2004 caua 001 0 d
015 _aGBA442462
_2bnb
035 _a56089097eo
040 _aXIB
_cXIB
_dMHH
_dUKM
_dGZQ
_dOCLCQ
_dBAKER
041 _aeng
050 0 _aQA76.76.C672
_bB68 2004
090 _aQA76.76.C672 B68 2004
100 _aBourg, David M.
_921323
245 0 _aAI for game developers /
_cDavid M. Bourg and Glenn Seemann.
264 1 _aSebastopol CA :
_bO'Reilly,
_cc2004.
300 _axv, 373 p. :
_bill. ;
_c23 cm.
500 _aIncludes index.
500 _a"Creating intelligent behavior in games"--Cover
650 0 _aComputer games
_xProgramming
_921325
650 0 _aVideo games
_xDesign
_921326
650 7 _aBilgisayar oyunları
_xProgramlama
_2etuturkob
_921329
650 7 _aVideo oyunları
_xTasarım
_2etuturkob
_921330
650 _aComputer animation
_9202
650 _aBilgisayar animasyonu
_96696
650 _aYapay zeka
_921327
650 _aArtificial intelligence
_91543
700 _aSeemann, Glenn
_921324
902 _a0013144
942 _cBK