000 | 02697 a2200265 4500 | ||
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001 | 66378 | ||
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_c66378 _d17755 |
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003 | TR-AnTOB | ||
005 | 20190408214441.0 | ||
008 | 070731s2005 enk eng | ||
020 | _a0262182408 | ||
041 | _aeng | ||
050 |
_aGV1469.15 _b.H36 2005 |
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090 | _aGV 1469.15 .H36 2005 | ||
100 |
_aRaessens, Joost _939086 |
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245 | 0 |
_aHandbook of computer game studies / _cedited by Joost Raessens and Jeffrey Goldstein. |
|
264 | 1 |
_aCambridge, Mass. : _bMIT Press, _c2005 |
|
300 |
_axvii, 451 p. : _bill. ; _c29 cm. |
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500 | _aIncludes bibliographical references and indexes. | ||
520 | _aSlots of fun, slots of trouble : an archaelogy of arcade gaming / Erkki Huhtamo -- The history of the video game / Steven Malliet, Gust de Meyer -- Future of games : mobile gaming / Justin Hall -- Game design and meaningful play / Katie Salen, Eric Zimmerman -- Click reading : screenwriting and screen-reading practices in film and multimedia fictions / Isabelle Raynauld -- Computer games and learning : digital game-based learning / Marc Prensky -- Cognitive effects of video games / Sandra L. Calvert -- Children's social behavior during video game play / Robyn M. Holmes, Anthony D. Pellegrini -- Psychological effects of video games / Barrie Gunter -- The therapeutic value of video games / Mark Griffiths -- Games, the new lively art / Henry Jenkins -- Genre and the video game / Mark J.P. Wolf -- The role of artificial intelligence in computer game genres / John E. Laird, Michael van Lent -- Games telling stories? / Jesper Juul -- Narrativity in computer games / Britta Neitzel -- The game of life : narrative and Ludic identity formation in computer games / Jos de Mul -- Computer games as evocative objects : from projective screens to relational artifacts / Sherry Turkle -- Gaming with grrls : looking for sheroes in computer games / Birgit Richard, Jutta Zaremba -- Gendered gaming in gendered space / Jo Bryce, Jason Rutter -- Serious play : playing with race in contemporary gaming culture / Anna Everett -- Simulation, history, and computer games / WIlliam Uricchio -- Violent video games / Jeffrey Goldstein -- Does video game addiction exist? / Mark Griffiths, Mark N.O. Davies -- Computer games as participatory media culture / Joost Raessens -- I am what I play : participation and reality as content / Jan-Willem Husiman, Hanne Marckmann -- Game reconstruction workshop : demolishing and evolving PC games and gamer culture / Anne-Marie Schleiner -- Renaissance now! The gamersA perspective / Douglas Rushkof. | ||
650 |
_aComputer games _zHandbooks, manuals, etc. _939087 |
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700 |
_aRaessens, Joost _939086 |
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901 | _a0022541 | ||
902 | _amç | ||
942 | _cBK |