000 02233 a2200325 4500
001 72706
999 _c72706
_d20989
003 TR-AnTOB
005 20200608150521.0
008 020515s2003 inua 000 0 eng
010 _a2002106906
020 _a067232461X
040 _aDLC
_cDLC
_dDLC
041 _aeng
042 _apcc
050 _aQA76.76.C672
_bM676 2003
090 _aQA76.76.C672 M676 2003
100 _aMorrison, Michael,
_d1970-
_931235
245 0 _aSams teach yourself game programming in 24 hours /
_cMichael Morrison.
264 1 _aIndianapolis, Ind. :
_bSams Pub.,
_cc2003.
300 _axv, 488 p. :
_bill. ;
_c24 cm. +
_e1 CD-ROM (4 3/4in.)
500 _a"Starter kit, CD-ROM includes Borland C++ builder 5.5 compiler and command line tools; Borland C++ builder 6 enterprise trial edition"--Cover.
505 _aIntroduction--
_tQuiz Answers--
_tIndex--
_tPt.I. Getting Started--
_tPt. II.Interacting with Game Players--
_tPt. III.Animating Games with Sprites--
_tPt.IV.Making Noise with Sound and Music--
_tPt. V.Taking Animation to the Next Level--
_tPt. VI.Adding Brains to Your Games--
_tPt. VII.Spicing up Your Games--
_tPt. VIII.Appendixes--
_tSelecting a Game Development Tool--
_tLearning the Basics of Game Creation--
_tA Windows Game Programming Primer--
_tCreating an Engine for Games--
_tLearning to Draw Basic Graphics--
_tDrawing Graphical Images--
_tControlling Games with the Keyboard and Mouse--
_tImproving Input with Joysticks--
_tExample Game: Brainiac--
_tA Crash Course in Game Animation--
_tMaking Things Move with Sprites--
_tManaging a World of Sprites--
_tExample Game: Henway--
_tGetting Acquainted with Digital Sound and Music--
_tPlaying Wave Sounds--
_tPlaying MIDI Music--
_tExample Game: Battle Office--
_tAnimating the Appearance of Sprites--
_tCreating Backgrounds for Your Sprites--
_tExample Game: Meteor Defense--
_tTeaching Games to Think--
_tExample Game: Space Out--
_tAdding Pizzazz to Your Game with a Splash Screen--
_tShowing Off Your Game with Demo Mode--
_tKeeping Track of High Scores
650 0 _aComputer games
_xProgramming
_921325
650 7 _aBilgisayar oyunları
_xProgramlama
_2etuturkob
_921329
902 _a0026741
903 _aMerkez Kütüphane
945 _aBS
942 _cBK