000 01719 a2200361 4500
001 76486
999 _c76486
_d17288
003 TR-AnTOB
005 20200701121230.0
008 110207s2006 nyu b 001 0 d
010 _a2005051677
020 _a0387241965 (alk. paper)
020 _a0387284524 (e-book)
040 _aDLC
_cDLC
_dOrLoB-B
041 _aeng
042 _apcc
050 _aT385
_b.S2434 2006
090 _aT385 .S2434 2006
100 _aSalomon, D.,
_q(David)
_959824
245 0 _aCurves and surfaces for computer graphics /
_cDavid Salomon.
264 1 _aNew York :
_bSpringer,
_c2006.
300 _axvi, 460 p. :
_bill. ;
_c24 cm.
504 _aIncludes bibliographical references and index.
520 _a"Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics." "This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference."--BOOK JACKET.
650 7 _aMatematiksel modeller
_2etuturkob
_923765
650 0 _aMathematical models
_923766
650 _aComputer graphics
_9741
650 _aBilgisayar grafikleri
_928527
856 _uhttp://www.loc.gov/catdir/enhancements/fy0824/2005051677-t.html
_3Table of contents
902 _a0031538
903 _aMerkez Kütüphane
945 _aöö,CS
942 _cBK