Design for how people learn / Julie Dirksen.
Language: İngilizce Publisher: Berkeley, CA : New Riders, [2012]Copyright date: ©2012Description: xii, 259 pages : illustration ; 23 cmContent type:- text
- unmediated
- volume
- 0321768434
- 9780321768438
- LB1060 .D57 2012
Item type | Current library | Home library | Collection | Call number | Vol info | Copy number | Status | Date due | Barcode | |
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Merkez Kütüphane Genel Koleksiyon / Main Collection | Merkez Kütüphane | Genel Koleksiyon | LB1060 .D57 2012 (Browse shelf(Opens below)) | 1 | 1 | Available | 0043377 |
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LB1051 .P72 1975 Psikoloji ve yeni eğitim / | LB1055 .E35 2008 Eğitim psikolojisi sempozyum kitabı, 22-23 Mart 2008 İstanbul-Ataköy / | LB1060 .B45 2006 Öğrenme stratejilerinin okuduğunu anlama ve yazma becerileri ile Türkçe dersine ilişkin tutumlara etkisi / | LB1060 .D57 2012 Design for how people learn / | LB1060 .K54 2012 Learning : principles and applications / | LB1060 .S35 2000 Learner autonomy : a guide to developing learner responsibility / | LB1060 S4741 2005 Gelişim öğrenme ve öğretim : kuramdan uygulamaya / |
1. Where do we start? : The learner’s journey ; Where’s the gap? ; Identifying and bridging gaps ; Examples ; Why this is important ; Summary -- 2. Who are your learners? : What do your learners want? ; What is their current skill level? ; How are your learners different from you? ; Learning styles ; Methods for learning about your learners ; Summary -- 3. What’s the goal? ; Determine goals ; Identify the problem ; Set the destination ; Communicating learning objectives ; Determine the gap ; How long is the trip? ; Summary -- 4. How do we remember? : Memory in & out ; Types of memory ; Repetition and memory ; Summary -- 5. How do you get their attention? : If they’re not paying attention ; Talk to the elephant ; Ways to engage the elephant ; Summary -- 6. Design for knowledge : Some of the challenges ; Will they remember? ; Helping your learners understand ; How much guidance? ; A process to follow ; Summary -- 7. Design for skills : Developing skills ; Practice ; Feedback ; Design for accomplishments ; Summary -- 8. Design for motivation : Motivation to do ; Designing for behavior ; Summary -- 9. Design for environment : Environment gaps ; Knowledge in the world ; Putting resources in the world ; Putting prompts/triggers in the world ; Putting behaviors in the world ; Clearing the path ; Summary -- 10. Conclusion.
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